hyperframes-motion-graphics

hyperframes-motion-graphics is a skill for Claude Code from oyi77/1ai-skills. It costs 82 tokens per session (1,297 once invoked), scanned A, original, MIT.

A tool for making short animated graphic sequences without narration. It can animate text, numbers, charts, logos, headlines, and lower-thirds, which are the name-and-title graphics often shown on video.

In plain words
What is it for?
Use it for kinetic text, animated statistics, logo animations, title cards, social headlines, and transparent overlays on other video.
Why use it?
It avoids building short branded animations from scratch in a full video workflow. It is suited to brief visual moments rather than a narrated story.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 1ai-skills plugin — 209 skills, 4 commands shipped together

Good fit Use it for kinetic text, animated statistics, logo animations, title cards, social headlines, and transparent overlays on other video.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oyi77/1ai-skills/hyperframes-motion-graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oyi77/1ai-skills --skill hyperframes-motion-graphics
Clone the repo
git clone --depth 1 https://github.com/oyi77/1ai-skills

Made for: Claude Code.

Or install 1ai-skills, the plugin that ships this one along with the rest of its 209 skills, 4 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/oyi77/1ai-skills/hyperframes-motion-graphics/github.svg)](https://agentmods.dev/skills/oyi77/1ai-skills/hyperframes-motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/hyperframes-motion-graphics"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/hyperframes-motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/hyperframes-motion-graphics"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/hyperframes-motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,297 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.01297
Opus 5 $0.00041 $0.00648
Sonnet 5 $0.00016 $0.00259
Haiku 4.5 $0.00008 $0.00130

Measured today against content hash 9c71e1c6f55b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

hyperframes-motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

content/hyperframes-motion-graphics/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Overview

This skill produces motion-graphics sequences — animated titles, transitions, and kinetic elements — as HyperFrames compositions. Use it for brand stings, intro cards, or animated data callouts. It renders frame-accurate MP4 output from the HTML/CSS animation timeline.

HyperFrames — Motion Graphics

Short, unnarrated, design-led motion graphics (~under 10s). Kinetic type, stat hits, logo stings, lower-thirds, animated headlines. MP4 or transparent overlay.

When to Use

  • User wants a kinetic type animation (text that moves with energy)
  • User wants a stat/chart hit (animated number or data visualization)
  • User wants a logo sting (short brand animation, <5s)
  • User wants a lower-third (news-style name/title overlay)
  • User wants an animated tweet/headline (social media motion graphic)
  • User wants a transparent overlay (video overlay with alpha channel)

When NOT to Use

  • User wants a full video with narration (use hyperframes-product-launch-video)
  • User wants an explainer with voiceover (use hyperframes-faceless-explainer)
  • User wants a talking-head video (use hyperframes-embedded-captions)
  • User wants a product showcase (use hyperframes-product-launch-video)

Workflow

1 · Plan (≤10s total)

  • Single concept: one stat, one logo, one headline
  • Budget: entry ≈ 1-2s, hold ≈ 5-7s, exit ≈ 1-2s
  • Pick a transition vocabulary: only 2-3 inter-scene transitions per film (repeat them)

2 · Author seek-safe keyframes

All animations must be seekable — same frame at same time, every render. No wall-clock dependencies.

GSAP (recommended):

const tl = gsap.timeline({ paused: true });
tl.fromTo("#stat-number", { scale: 0.5, opacity: 0 }, { scale: 1, opacity: 1, duration: 0.8, ease: "back.out(1.7)" }, 0);
tl.to("#stat-number", { scale: 1.1, duration: 0.3, ease: "power2.out" }, 1.0);
window.__timelines = { main: tl };

CSS keyframes:

@keyframes countUp {
  from { opacity: 0; transform: translateY(20px); }
  to { opacity: 1; transform: translateY(0); }
}
.stat { animation: countUp 0.6s cubic-bezier(0.16, 1, 0.3, 1) forwards; }

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 121 lines · 82 tokens per session scan A 9c71e1c6f55b

Subscribe to this mod's changes

hyperframes-motion-graphics is a skill published in the GitHub repository oyi77/1ai-skills (12 stars, last pushed today), licensed MIT. It adds 82 tokens to every session and 1,297 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-10.

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