Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add oyi77/1ai-skills --skill hyperframes-motion-graphicsgit clone --depth 1 https://github.com/oyi77/1ai-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/oyi77/1ai-skills/hyperframes-motion-graphics)<a href="https://agentmods.dev/skills/oyi77/1ai-skills/hyperframes-motion-graphics"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/hyperframes-motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/hyperframes-motion-graphics"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/hyperframes-motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00082 | $0.01297 |
| Opus 5 | $0.00041 | $0.00648 |
| Sonnet 5 | $0.00016 | $0.00259 |
| Haiku 4.5 | $0.00008 | $0.00130 |
Grade A, and why
hyperframes-motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Overview
This skill produces motion-graphics sequences — animated titles, transitions, and kinetic elements — as HyperFrames compositions. Use it for brand stings, intro cards, or animated data callouts. It renders frame-accurate MP4 output from the HTML/CSS animation timeline.
HyperFrames — Motion Graphics
Short, unnarrated, design-led motion graphics (~under 10s). Kinetic type, stat hits, logo stings, lower-thirds, animated headlines. MP4 or transparent overlay.
When to Use
- User wants a kinetic type animation (text that moves with energy)
- User wants a stat/chart hit (animated number or data visualization)
- User wants a logo sting (short brand animation, <5s)
- User wants a lower-third (news-style name/title overlay)
- User wants an animated tweet/headline (social media motion graphic)
- User wants a transparent overlay (video overlay with alpha channel)
When NOT to Use
- User wants a full video with narration (use
hyperframes-product-launch-video) - User wants an explainer with voiceover (use
hyperframes-faceless-explainer) - User wants a talking-head video (use
hyperframes-embedded-captions) - User wants a product showcase (use
hyperframes-product-launch-video)
Workflow
1 · Plan (≤10s total)
- Single concept: one stat, one logo, one headline
- Budget: entry ≈ 1-2s, hold ≈ 5-7s, exit ≈ 1-2s
- Pick a transition vocabulary: only 2-3 inter-scene transitions per film (repeat them)
2 · Author seek-safe keyframes
All animations must be seekable — same frame at same time, every render. No wall-clock dependencies.
GSAP (recommended):
const tl = gsap.timeline({ paused: true });
tl.fromTo("#stat-number", { scale: 0.5, opacity: 0 }, { scale: 1, opacity: 1, duration: 0.8, ease: "back.out(1.7)" }, 0);
tl.to("#stat-number", { scale: 1.1, duration: 0.3, ease: "power2.out" }, 1.0);
window.__timelines = { main: tl };
CSS keyframes:
@keyframes countUp {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
.stat { animation: countUp 0.6s cubic-bezier(0.16, 1, 0.3, 1) forwards; }
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 121 lines · 82 tokens per session scan A 9c71e1c6f55b
hyperframes-motion-graphics is a skill published in the GitHub repository oyi77/1ai-skills (12 stars, last pushed today), licensed MIT. It adds 82 tokens to every session and 1,297 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-10.
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