rev-u3d-dump

rev-u3d-dump is a skill for Claude Code, Codex from P4nda0s/reverse-skills. It costs 50 tokens per session (1,621 once invoked), scanned A, original, no licence file.

A tool for finding names, memory addresses, and type information in Unity games built with IL2CPP, Unity's system for turning C# code into native code.

In plain words
What is it for?
Use it to inspect iOS or Android Unity builds and create import scripts for IDA or Ghidra, tools used to examine compiled programs.
Why use it?
It turns difficult-to-read compiled game files into information that reverse-engineering tools can use.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to inspect iOS or Android Unity builds and create import scripts for IDA or Ghidra, tools used to examine compiled programs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/p4nda0s/reverse-skills/rev-u3d-dump
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add P4nda0s/reverse-skills --skill rev-u3d-dump
Clone the repo
git clone --depth 1 https://github.com/P4nda0s/reverse-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rev-u3d-dump

README.md
[![agentmods](https://agentmods.dev/badge/skills/p4nda0s/reverse-skills/rev-u3d-dump/github.svg)](https://agentmods.dev/skills/p4nda0s/reverse-skills/rev-u3d-dump)
Your own site
<a href="https://agentmods.dev/skills/p4nda0s/reverse-skills/rev-u3d-dump"><img src="https://agentmods.dev/badge/skills/p4nda0s/reverse-skills/rev-u3d-dump/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rev-u3d-dump

Your own site · 80×15
<a href="https://agentmods.dev/skills/p4nda0s/reverse-skills/rev-u3d-dump"><img src="https://agentmods.dev/badge/skills/p4nda0s/reverse-skills/rev-u3d-dump.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,621 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket warn 13 Apr 2026
  • Snyk warn 13 Apr 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01621
Opus 5 $0.00025 $0.00811
Sonnet 5 $0.00010 $0.00324
Haiku 4.5 $0.00005 $0.00162

Measured 11d ago against content hash 1d40a3541ced, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

rev-u3d-dump scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/rev-u3d-dump/SKILL.md · 173 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 173 lines · 50 tokens per session scan A 1d40a3541ced

Subscribe to this mod's changes

rev-u3d-dump is a skill published in the GitHub repository P4nda0s/reverse-skills (2,119 stars, last pushed 4mo ago), with no licence file. It adds 50 tokens to every session and 1,621 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

minecraft-debug-mcp

Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…

moeru-ai/airi · 68 tokens

graphics-api-hooking

Analyze Direct3D/DXGI, OpenGL, and Vulkan rendering, presentation, composition, and capture evidence. Use to distinguish API samples, PresentMon event metrics, Tracy instrumentation, compatibility translation, frame images, and validation diagnostics; review swap chains, overlays, resource lifetime, and…

gmh5225/awesome-game-security · 90 tokens

console-get-logs

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

IvanMurzak/Unity-MCP · 35 tokens

editor-application-get-state

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP · 31 tokens

console-clear-logs

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

IvanMurzak/Unity-MCP · 41 tokens

profiler-start

Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.

IvanMurzak/Unity-MCP · 32 tokens