Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add PaulJPhilp/EffectPatterns --skill effect-patterns-concurrencygit clone --depth 1 https://github.com/PaulJPhilp/EffectPatternsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pauljphilp/effectpatterns/effect-patterns-concurrency)<a href="https://agentmods.dev/skills/pauljphilp/effectpatterns/effect-patterns-concurrency"><img src="https://agentmods.dev/badge/skills/pauljphilp/effectpatterns/effect-patterns-concurrency/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pauljphilp/effectpatterns/effect-patterns-concurrency"><img src="https://agentmods.dev/badge/skills/pauljphilp/effectpatterns/effect-patterns-concurrency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 2 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 1940 Skill allows unbounded resource consumption (API calls, storage, compute). Without rate limits or quotas, a compromised or misbehaving agent can cause denial-of-service or cost overruns.Fix: Set explicit rate limits, timeouts, and resource quotas for API calls, file operations, and compute. Implement circuit breakers for runaway loops.
- medium Rogue Agent · line 2668 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.21624 |
| Opus 5.5 | $0.00010 | $0.08650 |
| Sonnet 5.5 | $0.00005 | $0.04325 |
| Haiku 4.5 | $0.00003 | $0.02162 |
Grade A, and why
effect-patterns-concurrency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 3,000 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Effect-TS Patterns: Concurrency
This skill provides 20 curated Effect-TS patterns for concurrency. Use this skill when working on tasks related to:
- concurrency
- Best practices in Effect-TS applications
- Real-world patterns and solutions
🟡 Intermediate Patterns
Race Concurrent Effects for the Fastest Result
Rule: Use Effect.race to get the result from the first of several effects to succeed, automatically interrupting the losers.
Good Example:
A classic use case is checking a fast cache before falling back to a slower database. We can race the cache lookup against the database query.
import { Effect, Option } from "effect";
type User = { id: number; name: string };
// Simulate a slower cache lookup that might find nothing (None)
const checkCache: Effect.Effect<Option.Option<User>> = Effect.succeed(
Option.none()
).pipe(
Effect.delay("200 millis") // Made slower so database wins
);
// Simulate a faster database query that will always find the data
const queryDatabase: Effect.Effect<Option.Option<User>> = Effect.succeed(
Option.some({ id: 1, name: "Paul" })
).pipe(
Effect.delay("50 millis") // Made faster so it wins the race
);
// Race them. The database should win and return the user data.
const program = Effect.race(checkCache, queryDatabase).pipe(
// The result of the race is an Option, so we can handle it.
Effect.flatMap((result: Option.Option<User>) =>
Option.match(result, {
onNone: () => Effect.fail("User not found anywhere."),
onSome: (user) => Effect.succeed(user),
})
)
);
// In this case, the database wins the race.
const programWithResults = Effect.gen(function* () {
try {
const user = yield* program;
yield* Effect.log(`User found: ${JSON.stringify(user)}`);
return user;
} catch (error) {
yield* Effect.logError(`Error: ${error}`);
throw error;
}
}).pipe(
Effect.catchAll((error) =>
Effect.gen(function* () {
yield* Effect.logError(`Handled error: ${error}`);
return null;
})
)
);
Effect.runPromise(programWithResults);
// Also demonstrate with logging
const programWithLogging = Effect.gen(function* () {
yield* Effect.logInfo("Starting race between cache and database...");
try {
const user = yield* program;
yield* Effect.logInfo(
`Success: Found user ${user.name} with ID ${user.id}`
);
return user;
} catch (error) {
yield* Effect.logInfo("This won't be reached due to Effect error handling");
return null;
}
}).pipe(
Effect.catchAll((error) =>
Effect.gen(function* () {
yield* Effect.logInfo(`Handled error: ${error}`);
return null;
})
)
);
Effect.runPromise(programWithLogging);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 3,000 lines · 25 tokens per session scan A c70db5d666ec
effect-patterns-concurrency is a skill published in the GitHub repository PaulJPhilp/EffectPatterns (807 stars, last pushed 4mo ago), licensed MIT. It adds 25 tokens to every session and 21,624 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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