peak-scripts

A workflow for installing, configuring, and troubleshooting public Peak Studios FiveM resources, which are add-ons for FiveM multiplayer servers. It uses versioned documentation and checks the server's framework and dependencies before changes are made.

In plain words
What is it for?
Use it with Peak Bridge, Peak Chess, Peak Clothing Items, Peak Sprays, or Peak Trucking when checking compatibility, adapting framework or inventory integrations, configuring resources, or validating gameplay flows.
Why use it?
It helps avoid incompatible integrations, unsupported assumptions, missing startup or database setup, and unnecessary hard dependencies. It also keeps optional integrations intact and ties reported behavior to documented sources.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/peak-studios/peak-agent-toolkit/peak-scripts
Any agent
npx skills add Peak-Studios/peak-agent-toolkit --skill peak-scripts
Clone the repo
git clone --depth 1 https://github.com/Peak-Studios/peak-agent-toolkit

Made for: Claude Code, Codex.

Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 457 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00089 $0.00457
Opus 5 $0.00044 $0.00229
Sonnet 5 $0.00018 $0.00091
Haiku 4.5 $0.00009 $0.00046

Measured yesterday against content hash b189f7b7961a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

peak-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/peak-scripts/SKILL.md · 34 lines

What it actually says

Peak Scripts

Use public, versioned Peak Studios documentation to guide changes to an installed resource.

Workflow

  1. Identify the resource name and installed commit or release before editing.
  2. Read only the matching file under references/. Use MCP search_peak_docs when the relevant section is unclear.
  3. Inspect the user's server for framework, inventory, target, database, and notification dependencies.
  4. Compare the detected environment with documented compatibility. Label anything not supported by a cited source as an inference.
  5. Preserve optional integrations. Do not add hard dependencies unless the documentation requires them or the user requests them.
  6. Make the smallest compatible changes, then validate startup order, configuration, database setup, client/server events, and the primary gameplay flow.
  7. Cite the public repository and source commit when reporting behavior.

Reference routing

  • Read references/peak-bridge.md for shared framework, identity, economy, or notification integration.
  • Read references/peak-chess.md for chess tables, AI/PvP, spectators, targets, or wagers.
  • Read references/peak-clothingitems.md for clothing metadata and inventory integration.
  • Read references/peak-sprays.md for graffiti placement, persistence, DUI, and spray integrations.
  • Read references/peak-trucking.md for trucking progression, missions, companies, SQL, or the dispatch NUI.

Safety and knowledge boundary

  • Treat bundled references and MCP results as public documentation, not access to private Peak Studios source.
  • Inspect the user's installed files before applying a documented path or symbol because versions may differ.
  • Never invent exports, events, configuration keys, SQL tables, or compatibility claims.
  • Prefer repository documentation over remembered behavior and include its source URL in the result.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 34 lines · 89 tokens per session scan A b189f7b7961a

Subscribe to this mod's changes

peak-scripts is a skill published in the GitHub repository Peak-Studios/peak-agent-toolkit (2 stars, last pushed 9d ago), licensed MIT. It adds 89 tokens to every session and 457 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.