chaos-engineering

chaos-engineering is a skill for Claude Code, Codex from petrkindlmann/qa-skills. It costs 152 tokens per session (5,327 once invoked), scanned A, original, MIT.

A set of practices for testing whether a system keeps working when parts of it fail on purpose. It uses controlled fault injection, such as disrupting networks, services, infrastructure, or dependencies.

In plain words
What is it for?
Designing and running chaos experiments, choosing tools such as LitmusChaos or AWS FIS, planning team failure exercises, and adding automatic stop conditions.
Why use it?
It helps reveal weak points before an unexpected outage does. Teams can test their monitoring, recovery steps, and safety limits in a planned way.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 117repo +9 3mo ago A scan Socket: passSnyk: warnSkillSpector: warn 152 tokens original MIT

Good fit Designing and running chaos experiments, choosing tools such as LitmusChaos or AWS FIS, planning team failure exercises, and adding automatic stop conditions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/petrkindlmann/qa-skills/chaos-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add petrkindlmann/qa-skills --skill chaos-engineering
Clone the repo
git clone --depth 1 https://github.com/petrkindlmann/qa-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chaos-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/petrkindlmann/qa-skills/chaos-engineering/github.svg)](https://agentmods.dev/skills/petrkindlmann/qa-skills/chaos-engineering)
Your own site
<a href="https://agentmods.dev/skills/petrkindlmann/qa-skills/chaos-engineering"><img src="https://agentmods.dev/badge/skills/petrkindlmann/qa-skills/chaos-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chaos-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/petrkindlmann/qa-skills/chaos-engineering"><img src="https://agentmods.dev/badge/skills/petrkindlmann/qa-skills/chaos-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,327 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 11 May 2026
  • Snyk warn 11 May 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 403
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.05327
Opus 5 $0.00076 $0.02663
Sonnet 5 $0.00030 $0.01065
Haiku 4.5 $0.00015 $0.00533

Measured 11d ago against content hash b76987203241, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

chaos-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/chaos-engineering/SKILL.md · 456 lines

How it starts

The opening of the file, as written. The whole thing — 456 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quick Route

Situation Go to
First experiment ever, team is new Starting Small → First Three Experiments
Designing one experiment Chaos Experiment Workflow (5 steps)
Picking a tool for your environment Tools → Choosing a tool decision tree
Running a team session Game Day Planning
Need runnable injection commands/configs references/fault-injection.md
Want the abort to fire without a human references/fault-injection.md → Automated abort

Discovery Questions

Check .agents/qa-project-context.md first. If it exists, use it as context and skip questions already answered there.

Environment and readiness:

  • Where will chaos experiments run? (Pre-production only, production with approval, never production)
  • What is the team's monitoring maturity? Can you detect problems in real time?
  • Has the team practiced incident response? Is there a runbook?
  • Is there executive buy-in for chaos engineering? (Important for production experiments)

Architecture:

  • What is the architecture? (Monolith, microservices, serverless, hybrid)
  • What are the critical dependencies? (Database, cache, message queue, third-party APIs)
  • Are there single points of failure? (Single database, single region, no redundancy)
  • What redundancy and failover mechanisms exist?

Current resilience practices:

  • Do services have health checks? What do they check?
  • Are there circuit breakers, retry logic, or timeout configurations?
  • What happens when a dependency is unavailable? (Graceful degradation, hard failure, unknown)
  • Have you experienced unexpected outages? What failed?

Read the full file on GitHub · 456 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 456 lines · 152 tokens per session scan A b76987203241

Subscribe to this mod's changes

chaos-engineering is a skill published in the GitHub repository petrkindlmann/qa-skills (117 stars, last pushed 3mo ago), licensed MIT. It adds 152 tokens to every session and 5,327 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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