pi-infobar: Skill for Claude Code

.agents/skills/macos-notch-ui/SKILL.md

macos-notch-ui is a skill for Claude Code, Codex from phun333/pi-infobar. It costs 141 tokens per session (1,685 once invoked), scanned A, original, MIT.

A guide for creating a Dynamic Island-style overlay around the hardware notch on a MacBook. It uses a transparent floating panel and a custom shape positioned at the top of the screen.

In plain words
What is it for?
Use it to build a notch overlay, notch indicator, Dynamic Island for Mac, or another interface that appears to emerge from the MacBook notch.
Why use it?
It handles the window level, positioning, transparency, and notch-shaped curves needed for an overlay that visually extends the physical notch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is phun333/pi-infobar's own configuration. It tells Claude Code and Codex how to work on pi-infobar itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything pi-infobar configures →

Reuse

Borrowing it

Nothing to install: this file belongs to phun333/pi-infobar. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/phun333/pi-infobar/main/.agents/skills/macos-notch-ui/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/phun333/pi-infobar

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for macos-notch-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/phun333/pi-infobar/macos-notch-ui/github.svg)](https://agentmods.dev/skills/phun333/pi-infobar/macos-notch-ui)
Your own site
<a href="https://agentmods.dev/skills/phun333/pi-infobar/macos-notch-ui"><img src="https://agentmods.dev/badge/skills/phun333/pi-infobar/macos-notch-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for macos-notch-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/phun333/pi-infobar/macos-notch-ui"><img src="https://agentmods.dev/badge/skills/phun333/pi-infobar/macos-notch-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 141 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00141 $0.01685
Opus 5 $0.00071 $0.00843
Sonnet 5 $0.00028 $0.00337
Haiku 4.5 $0.00014 $0.00169

Measured 9d ago against content hash 30221efef951, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

macos-notch-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.agents/skills/macos-notch-ui/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

macOS Notch UI (Dynamic Island Style)

This skill creates a Dynamic Island-style overlay that extends from the MacBook's hardware notch. The overlay is a transparent floating panel positioned flush against the top of the screen, using a custom shape with concave "ear" curves that blend seamlessly with the physical notch cutout.

Architecture

The implementation has 3 parts:

  1. NotchWindow (NSPanel subclass) -- a borderless, transparent, click-through panel at CGShieldingWindowLevel that sits above everything, including the menu bar
  2. NotchShape (SwiftUI Shape) -- draws the Dynamic Island silhouette with concave quadratic Bezier curves at the top corners and convex rounded corners at the bottom
  3. Your content view -- whatever you want to show inside the notch (status indicators, waveforms, text, icons)

How It Works

The MacBook notch is a black rectangle at the top-center of the screen. By placing a black-filled NotchShape at that exact position at the highest window level, it visually extends the notch area. Content inside the shape appears to "emerge" from the hardware notch.

The key positioning math:

// Use full screen frame (not visibleFrame) to include the menu bar / notch area
let screen = NSScreen.main!
let x = screen.frame.origin.x + (screen.frame.width - totalWidth) / 2
let y = screen.frame.origin.y + screen.frame.height - totalHeight

Using screen.frame (not screen.visibleFrame) is critical -- visibleFrame excludes the menu bar area where the notch lives.

Reference Files

  • references/NotchWindow.swift -- Drop-in NSPanel subclass with show/hide and positioning
  • references/NotchShape.swift -- The Dynamic Island shape with animatable corner radii

Step-by-Step Integration

1. Add the NotchShape

Copy references/NotchShape.swift. This is a SwiftUI Shape with two configurable corner radii:

  • topCornerRadius (default 10) -- the concave "ear" curves at the top that mimic the hardware notch's inverse corners
  • bottomCornerRadius (default 16) -- the standard convex rounded corners at the bottom

Read the full file on GitHub · 170 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 170 lines · 141 tokens per session scan A 30221efef951

Subscribe to this mod's changes

macos-notch-ui is a skill published in the GitHub repository phun333/pi-infobar (93 stars, last pushed 2mo ago), licensed MIT. It adds 141 tokens to every session and 1,685 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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