Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/recomposesh/recompose/macos-notch-uinpx skills add recomposesh/recompose --skill macos-notch-uigit clone --depth 1 https://github.com/recomposesh/recomposeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/recomposesh/recompose/macos-notch-ui)<a href="https://agentmods.dev/skills/recomposesh/recompose/macos-notch-ui"><img src="https://agentmods.dev/badge/skills/recomposesh/recompose/macos-notch-ui.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00141 | $0.01685 |
| Opus 5 | $0.00071 | $0.00843 |
| Sonnet 5 | $0.00028 | $0.00337 |
| Haiku 4.5 | $0.00014 | $0.00169 |
Grade A, and why
macos-notch-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to macos-notch-ui — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.
macOS Notch UI (Dynamic Island Style)
This skill creates a Dynamic Island-style overlay that extends from the MacBook's hardware notch. The overlay is a transparent floating panel positioned flush against the top of the screen, using a custom shape with concave "ear" curves that blend seamlessly with the physical notch cutout.
Architecture
The implementation has 3 parts:
NotchWindow(NSPanel subclass) -- a borderless, transparent, click-through panel atCGShieldingWindowLevelthat sits above everything, including the menu barNotchShape(SwiftUI Shape) -- draws the Dynamic Island silhouette with concave quadratic Bezier curves at the top corners and convex rounded corners at the bottom- Your content view -- whatever you want to show inside the notch (status indicators, waveforms, text, icons)
How It Works
The MacBook notch is a black rectangle at the top-center of the screen. By placing a black-filled NotchShape at that exact position at the highest window level, it visually extends the notch area. Content inside the shape appears to "emerge" from the hardware notch.
The key positioning math:
// Use full screen frame (not visibleFrame) to include the menu bar / notch area
let screen = NSScreen.main!
let x = screen.frame.origin.x + (screen.frame.width - totalWidth) / 2
let y = screen.frame.origin.y + screen.frame.height - totalHeight
Using screen.frame (not screen.visibleFrame) is critical -- visibleFrame excludes the menu bar area where the notch lives.
Reference Files
references/NotchWindow.swift-- Drop-in NSPanel subclass with show/hide and positioningreferences/NotchShape.swift-- The Dynamic Island shape with animatable corner radii
Step-by-Step Integration
1. Add the NotchShape
Copy references/NotchShape.swift. This is a SwiftUI Shape with two configurable corner radii:
topCornerRadius(default 10) -- the concave "ear" curves at the top that mimic the hardware notch's inverse cornersbottomCornerRadius(default 16) -- the standard convex rounded corners at the bottom
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 170 lines · 141 tokens per session scan A 30221efef951
macos-notch-ui is a skill published in the GitHub repository recomposesh/recompose (27 stars, last pushed 9d ago), licensed MIT. It adds 141 tokens to every session and 1,685 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to macos-notch-ui, differing in 0 lines, and is treated as a copy.
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