mobile-games

mobile-games is a skill for Claude Code, Codex from phuonghx/aim-cli. It costs 75 tokens per session (690 once invoked), scanned A, original, MIT.

Guidance for making games for phones and tablets, where players use touchscreens and devices have limited battery, heat, and screen space. It also covers interruptions and store submission rules.

In plain words
What is it for?
Use it when designing touch controls, responsive screens, pause behavior, performance limits, iOS or Android releases, and ways to earn money from a mobile game.
Why use it?
It helps prevent games from draining batteries, overheating devices, using controls that are hard to tap, or breaking on different screen sizes and orientations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing touch controls, responsive screens, pause behavior, performance limits, iOS or Android releases, and ways to earn money from a mobile game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/phuonghx/aim-cli/mobile-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add phuonghx/aim-cli --skill mobile-games
Clone the repo
git clone --depth 1 https://github.com/phuonghx/aim-cli

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/phuonghx/aim-cli/mobile-games/github.svg)](https://agentmods.dev/skills/phuonghx/aim-cli/mobile-games)
Your own site
<a href="https://agentmods.dev/skills/phuonghx/aim-cli/mobile-games"><img src="https://agentmods.dev/badge/skills/phuonghx/aim-cli/mobile-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/phuonghx/aim-cli/mobile-games"><img src="https://agentmods.dev/badge/skills/phuonghx/aim-cli/mobile-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 690 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.00690
Opus 5.5 $0.00030 $0.00276
Sonnet 5.5 $0.00015 $0.00138
Haiku 4.5 $0.00007 $0.00069

Measured 1mo ago against content hash 349f3db322d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

aim/templates/aim-agents/skills/game-development/mobile-games/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Games for Mobile

Phones reward games designed for their realities: a finger instead of a gamepad, a battery that drains, a chassis that overheats, and a player who gets interrupted.

What the Platform Forces on You

Each hardware and usage limit has a design response.

Reality Design response
Input is a fingertip Use generous hit areas and gestures
Power is finite Keep CPU and GPU work modest
The device heats up Scale back as temperature climbs
Screens vary widely Lay out UI responsively
Calls and alerts intrude Pause cleanly when backgrounded

Designing for Touch

A touchscreen is a different input device from a controller, not a worse one. Design for its strengths.

Touch Controller
Coarse pointing Pixel-accurate
Fingers cover the screen Nothing blocks the view
Handful of usable zones Many discrete buttons
Natural gestures Sticks and triggers

Guidelines that hold up:

  • Make tap targets at least 44x44 points.
  • Confirm every touch with a visible reaction.
  • Do not demand frame-perfect timing.
  • Handle both portrait and landscape.

Staying Cool and Charged

Treat thermal headroom as a budget you spend down, and ease off in stages.

Device state Reaction
Running warm Lower visual quality
Running hot Cap the frame rate
Near the limit Suspend expensive effects

To go easy on the battery:

  • A locked 30 FPS is plenty for many games.
  • Stop rendering entirely while paused.
  • Use location and the network sparingly.
  • Lean on dark themes — OLED panels draw less power on dark pixels.

Clearing the Stores

Each storefront has gating requirements you must satisfy before review.

Apple App Store

  • Declare data use in privacy nutrition labels.
  • Offer in-app account deletion if you let users create accounts.
  • Provide screenshots sized for every device class.

Google Play

  • Target the current year's API level.
  • Ship 64-bit binaries.
  • Package with Android App Bundles (AAB).

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 96 lines · 75 tokens per session scan A 349f3db322d3

Subscribe to this mod's changes

mobile-games is a skill published in the GitHub repository phuonghx/aim-cli (1 stars, last pushed 3mo ago), licensed MIT. It adds 75 tokens to every session and 690 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

mobile-animation-skia

React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations.

agents-inc/skills · 39 tokens

platform-conventions

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use responsive-design; for matching competitor patterns use jakobs-law (interaction-design).

Owl-Listener/designer-skills · 55 tokens

flutter-mobile

Build and upgrade Flutter applications with typed state, navigation, platform plugins and device verification. Use when implementing Flutter screens or resolving Flutter/Dart integration; distinguish stable SDK releases from future branch schedules.

WrongStack/WrongStack · 41 tokens

kotlin-android

Build and upgrade native Android applications with Kotlin, Compose/View UI and lifecycle-aware work. Use when implementing Android screens, navigation, permissions or background jobs; coordinate Kotlin, Gradle, AGP and SDK compatibility.

WrongStack/WrongStack · 47 tokens

mobile-design

Design and implement mobile interfaces for touch, keyboards, safe areas and native navigation. Use when creating phone/tablet/foldable screens or adapting web ideas to mobile; platform behavior and device evidence matter alongside visual tokens.

WrongStack/WrongStack · 46 tokens

mobile-performance

Measure and improve mobile startup, scrolling, animation and resource usage on representative devices. Use when diagnosing React Native/Flutter/native performance; compare release builds under matched conditions rather than promising a universal frame rate.

WrongStack/WrongStack · 43 tokens