Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add phuonghx/aim-cli --skill mobile-gamesgit clone --depth 1 https://github.com/phuonghx/aim-cliWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/phuonghx/aim-cli/mobile-games)<a href="https://agentmods.dev/skills/phuonghx/aim-cli/mobile-games"><img src="https://agentmods.dev/badge/skills/phuonghx/aim-cli/mobile-games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/phuonghx/aim-cli/mobile-games"><img src="https://agentmods.dev/badge/skills/phuonghx/aim-cli/mobile-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.00690 |
| Opus 5.5 | $0.00030 | $0.00276 |
| Sonnet 5.5 | $0.00015 | $0.00138 |
| Haiku 4.5 | $0.00007 | $0.00069 |
Grade A, and why
mobile-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Building Games for Mobile
Phones reward games designed for their realities: a finger instead of a gamepad, a battery that drains, a chassis that overheats, and a player who gets interrupted.
What the Platform Forces on You
Each hardware and usage limit has a design response.
| Reality | Design response |
|---|---|
| Input is a fingertip | Use generous hit areas and gestures |
| Power is finite | Keep CPU and GPU work modest |
| The device heats up | Scale back as temperature climbs |
| Screens vary widely | Lay out UI responsively |
| Calls and alerts intrude | Pause cleanly when backgrounded |
Designing for Touch
A touchscreen is a different input device from a controller, not a worse one. Design for its strengths.
| Touch | Controller |
|---|---|
| Coarse pointing | Pixel-accurate |
| Fingers cover the screen | Nothing blocks the view |
| Handful of usable zones | Many discrete buttons |
| Natural gestures | Sticks and triggers |
Guidelines that hold up:
- Make tap targets at least 44x44 points.
- Confirm every touch with a visible reaction.
- Do not demand frame-perfect timing.
- Handle both portrait and landscape.
Staying Cool and Charged
Treat thermal headroom as a budget you spend down, and ease off in stages.
| Device state | Reaction |
|---|---|
| Running warm | Lower visual quality |
| Running hot | Cap the frame rate |
| Near the limit | Suspend expensive effects |
To go easy on the battery:
- A locked 30 FPS is plenty for many games.
- Stop rendering entirely while paused.
- Use location and the network sparingly.
- Lean on dark themes — OLED panels draw less power on dark pixels.
Clearing the Stores
Each storefront has gating requirements you must satisfy before review.
Apple App Store
- Declare data use in privacy nutrition labels.
- Offer in-app account deletion if you let users create accounts.
- Provide screenshots sized for every device class.
Google Play
- Target the current year's API level.
- Ship 64-bit binaries.
- Package with Android App Bundles (AAB).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 96 lines · 75 tokens per session scan A 349f3db322d3
mobile-games is a skill published in the GitHub repository phuonghx/aim-cli (1 stars, last pushed 3mo ago), licensed MIT. It adds 75 tokens to every session and 690 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
mobile-animation-skia
React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations.
platform-conventions
Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use responsive-design; for matching competitor patterns use jakobs-law (interaction-design).
flutter-mobile
Build and upgrade Flutter applications with typed state, navigation, platform plugins and device verification. Use when implementing Flutter screens or resolving Flutter/Dart integration; distinguish stable SDK releases from future branch schedules.
kotlin-android
Build and upgrade native Android applications with Kotlin, Compose/View UI and lifecycle-aware work. Use when implementing Android screens, navigation, permissions or background jobs; coordinate Kotlin, Gradle, AGP and SDK compatibility.
mobile-design
Design and implement mobile interfaces for touch, keyboards, safe areas and native navigation. Use when creating phone/tablet/foldable screens or adapting web ideas to mobile; platform behavior and device evidence matter alongside visual tokens.
mobile-performance
Measure and improve mobile startup, scrolling, animation and resource usage on representative devices. Use when diagnosing React Native/Flutter/native performance; compare release builds under matched conditions rather than promising a universal frame rate.