pc-games

Guidance for making games that run on Windows, macOS, Linux, and consoles such as PlayStation or Xbox. It covers choosing a game engine, connecting platform services, supporting controllers, and improving performance.

In plain words
What is it for?
Use it when selecting Unity, Godot, or Unreal; adding Steam features; mapping controller inputs; finding performance bottlenecks; or preparing a game for console release.
Why use it?
It helps avoid choosing an unsuitable engine or discovering late that a game fails on a target platform. It also provides ways to handle different hardware and console certification requirements.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/phuonghx/aim-cli/pc-games
Any agent
npx skills add phuonghx/aim-cli --skill pc-games
Clone the repo
git clone --depth 1 https://github.com/phuonghx/aim-cli

Made for: Claude Code, Codex.

Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 871 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00071 $0.00871
Opus 5 $0.00036 $0.00436
Sonnet 5 $0.00014 $0.00174
Haiku 4.5 $0.00007 $0.00087

Measured yesterday against content hash 7cefedcb4610, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

pc-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

aim/templates/aim-agents/skills/game-development/pc-games/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Games for PC and Console

Guidance for desktop and console development, where you pick an engine, satisfy platform holders, and tune for a wide range of hardware.

Picking an Engine

Decide by what the project actually demands, not by what is trending.

For 2D work:

  • Godot when an open-source toolchain matters to you.
  • Unity when a large team and asset pipeline are in play.

For 3D work:

  • Unreal when you are chasing AAA-grade visuals.
  • Unity when broad cross-platform reach is the priority.
  • Godot 4 for indie projects that value being open source.

For specialized requirements:

  • Unity when you need DOTS for raw throughput.
  • Unreal when you want Nanite geometry and Lumen lighting.
  • Godot when you want something small and lightweight.
Dimension Unity 6 Godot 4 Unreal 5
2D Good Excellent Limited
3D Good Good Excellent
Ramp-up Medium Easy Hard
Licensing Revenue share Free 5% past $1M
Best team size Any Solo to mid Mid to large

Platform Capabilities

Steam gives you a set of services worth wiring up:

Feature What it does
Achievements Track player milestones
Cloud saves Sync progress across machines
Leaderboards Drive competition
Workshop Host user-made mods
Rich presence Surface what the player is doing

Consoles require passing the platform holder's compliance program before launch:

Platform Program
PlayStation TRC
Xbox XR
Nintendo Lotcheck

Handling Controllers

Bind logical actions, never raw buttons, so one mapping works everywhere.

  • Confirm resolves to A on Xbox, Cross on PlayStation, B on Nintendo.
  • Cancel resolves to B on Xbox, Circle on PlayStation, A on Nintendo.

Tune haptics to the weight of the event:

Strength When
Subtle UI feedback
Moderate Collisions and hits
Strong Big moments

Tuning Performance

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 126 lines · 71 tokens per session scan A 7cefedcb4610

Subscribe to this mod's changes

pc-games is a skill published in the GitHub repository phuonghx/aim-cli (1 stars, last pushed 2mo ago), licensed MIT. It adds 71 tokens to every session and 871 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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