Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add phuonghx/aim-cli --skill pc-gamesgit clone --depth 1 https://github.com/phuonghx/aim-cliWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/phuonghx/aim-cli/pc-games)<a href="https://agentmods.dev/skills/phuonghx/aim-cli/pc-games"><img src="https://agentmods.dev/badge/skills/phuonghx/aim-cli/pc-games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/phuonghx/aim-cli/pc-games"><img src="https://agentmods.dev/badge/skills/phuonghx/aim-cli/pc-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.00871 |
| Opus 5.5 | $0.00028 | $0.00348 |
| Sonnet 5.5 | $0.00014 | $0.00174 |
| Haiku 4.5 | $0.00007 | $0.00087 |
Grade A, and why
pc-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Building Games for PC and Console
Guidance for desktop and console development, where you pick an engine, satisfy platform holders, and tune for a wide range of hardware.
Picking an Engine
Decide by what the project actually demands, not by what is trending.
For 2D work:
- Godot when an open-source toolchain matters to you.
- Unity when a large team and asset pipeline are in play.
For 3D work:
- Unreal when you are chasing AAA-grade visuals.
- Unity when broad cross-platform reach is the priority.
- Godot 4 for indie projects that value being open source.
For specialized requirements:
- Unity when you need DOTS for raw throughput.
- Unreal when you want Nanite geometry and Lumen lighting.
- Godot when you want something small and lightweight.
| Dimension | Unity 6 | Godot 4 | Unreal 5 |
|---|---|---|---|
| 2D | Good | Excellent | Limited |
| 3D | Good | Good | Excellent |
| Ramp-up | Medium | Easy | Hard |
| Licensing | Revenue share | Free | 5% past $1M |
| Best team size | Any | Solo to mid | Mid to large |
Platform Capabilities
Steam gives you a set of services worth wiring up:
| Feature | What it does |
|---|---|
| Achievements | Track player milestones |
| Cloud saves | Sync progress across machines |
| Leaderboards | Drive competition |
| Workshop | Host user-made mods |
| Rich presence | Surface what the player is doing |
Consoles require passing the platform holder's compliance program before launch:
| Platform | Program |
|---|---|
| PlayStation | TRC |
| Xbox | XR |
| Nintendo | Lotcheck |
Handling Controllers
Bind logical actions, never raw buttons, so one mapping works everywhere.
- Confirm resolves to A on Xbox, Cross on PlayStation, B on Nintendo.
- Cancel resolves to B on Xbox, Circle on PlayStation, A on Nintendo.
Tune haptics to the weight of the event:
| Strength | When |
|---|---|
| Subtle | UI feedback |
| Moderate | Collisions and hits |
| Strong | Big moments |
Tuning Performance
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 126 lines · 71 tokens per session scan A 7cefedcb4610
pc-games is a skill published in the GitHub repository phuonghx/aim-cli (1 stars, last pushed 3mo ago), licensed MIT. It adds 71 tokens to every session and 871 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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