Authoring a Pincer skill

Authoring a Pincer skill is a skill for Claude Code, Codex from pincerhq/pincer. It costs 58 tokens per session (717 once invoked), scanned A, original, MIT.

A guide to creating skills for Pincer, where a skill is a folder containing instructions in a file named SKILL.md. It explains the required metadata and how to keep extra details or scripts available only when needed.

In plain words
What is it for?
Use it to create, package, or explain a Pincer skill. It covers frontmatter, optional reference documents, and when to add an executable helper script.
Why use it?
It provides the structure and wording rules a skill needs to be discovered and loaded correctly. This avoids vague descriptions and unnecessary instructions in the agent's main context.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create, package, or explain a Pincer skill. It covers frontmatter, optional reference documents, and when to add an executable helper script.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pincerhq/pincer/skill-authoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pincerhq/pincer --skill skill-authoring
Clone the repo
git clone --depth 1 https://github.com/pincerhq/pincer

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Authoring a Pincer skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/pincerhq/pincer/skill-authoring/github.svg)](https://agentmods.dev/skills/pincerhq/pincer/skill-authoring)
Your own site
<a href="https://agentmods.dev/skills/pincerhq/pincer/skill-authoring"><img src="https://agentmods.dev/badge/skills/pincerhq/pincer/skill-authoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Authoring a Pincer skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/pincerhq/pincer/skill-authoring"><img src="https://agentmods.dev/badge/skills/pincerhq/pincer/skill-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 717 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 3
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00717
Opus 5 $0.00029 $0.00358
Sonnet 5 $0.00012 $0.00143
Haiku 4.5 $0.00006 $0.00072

Measured 10d ago against content hash a0b4951a4ba9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

Authoring a Pincer skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/pincer/skills/skill-authoring/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Authoring a Pincer skill

A skill is a directory containing a single SKILL.md file. Nothing else is required — a directory with SKILL.md present is a skill.

skills/<skill-name>/
  SKILL.md          # required: frontmatter + instructions
  reference.md       # optional: extra docs, loaded on demand
  scripts/
    do_thing.py       # optional: executable helper

SKILL.md format

---
name: my-skill
description: One dense sentence describing what this skill does and when to use it.
---

# My Skill

Free-form markdown instructions for the agent. This is the body that
`load_skill(name)` returns.

Two frontmatter fields are required: name and description. The description is the only part shown to the model before it decides to load the skill (progressive disclosure level 1 — it's injected into the system prompt's "Available Skills" block), so write it as a dense, specific sentence that makes clear both what the skill does and when to reach for it. Vague descriptions ("Helps with stuff") mean the model will never load the skill.

Progressive disclosure — the three levels

  1. Level 1 (always in context): name + description only, via the system prompt's Available Skills block.
  2. Level 2 (load_skill(name)): returns the full markdown body plus a manifest of any other files in the skill's directory.
  3. Level 3 (load_skill_reference(name, path)): reads one specific file from the skill's directory by relative path — use this for large reference docs, data files, or examples you don't want in every load_skill call.

Adding a script

If the skill needs to do something rather than just explain, add an executable file (Python or any script with a shebang) anywhere under the skill's directory and call it with run_skill_script(name, script, args). Scripts run in a sandboxed subprocess (resource limits + network domain allowlisting) unless skill_sandbox_disabled is set, and always require user approval before executing.

Read the full file on GitHub · 74 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 74 lines · 58 tokens per session scan A a0b4951a4ba9

Subscribe to this mod's changes

Authoring a Pincer skill is a skill published in the GitHub repository pincerhq/pincer (50 stars, last pushed 2d ago), licensed MIT. It adds 58 tokens to every session and 717 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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