Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add piti6/SpikeTrap --skill qa-testgit clone --depth 1 https://github.com/piti6/SpikeTrapWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/piti6/spiketrap/qa-test)<a href="https://agentmods.dev/skills/piti6/spiketrap/qa-test"><img src="https://agentmods.dev/badge/skills/piti6/spiketrap/qa-test/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/piti6/spiketrap/qa-test"><img src="https://agentmods.dev/badge/skills/piti6/spiketrap/qa-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.05855 |
| Opus 5.5 | $0.00018 | $0.02342 |
| Sonnet 5.5 | $0.00009 | $0.01171 |
| Haiku 4.5 | $0.00004 | $0.00585 |
Grade A, and why
qa-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 711 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpikeTrap QA Test Suite
Comprehensive, reproducible QA test covering all SpikeTrap specifications. $ARGUMENTS
All C# code runs via mcp__uLoopMCP__execute-dynamic-code. Report each test as PASS/FAIL with details.
Test Environment
- Stress test scene: ProfilerStressTest.cs generates known markers at these rates:
HeavyComputation— 5% chance per frame, ~500K sqrt iterations (~15-50ms spike)GarbageBlast— 8% chance per frame, 64KB allocationNetworkSync— 10% chance per frame, ~50K sin iterationsSaveCheckpoint— 6% chance per frame, 32KB write
- Target frame rate: 30fps (set by stress test)
- Standard test thresholds: spike=5ms, GC=32KB, duration=5s
Modes
Choose based on user request:
- full (default): Run all test suites including play mode tests. Requires Profiler window open with SpikeTrap module.
- api-only: Run only API contract and analysis tests on cached/loaded data. No play mode needed.
- suite N: Run only suite N (e.g., "suite 3" runs only Collect Lifecycle).
If user says "test" or "QA" without specifying, run full.
Execution Rules
- Run each test in order — some suites depend on prior suite state.
- Report results as they complete, do NOT batch.
- On FAIL, log details but continue to next test (do not abort suite).
- At the end, print a summary table: suite name, pass count, fail count.
- If a test needs play mode and game is not running, enter play mode first.
- Always clean up: stop collecting, stop play mode when done.
Suite 1: Prerequisites
T1.1 — Compile Check
Use mcp__uLoopMCP__compile to verify 0 errors.
PASS: 0 compile errors. FAIL: any error.
T1.2 — View Active (auto-setup if needed)
First, unconditionally open the Profiler window via mcp__uLoopMCP__execute-menu-item with MenuItemPath="Window/Analysis/Profiler". This is idempotent — if the window is already open it just focuses it. Wait ~2 seconds for it to initialize.
Then check:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 711 lines · 44 tokens per session scan A 1bcfb34eabf4
qa-test is a skill published in the GitHub repository piti6/SpikeTrap (22 stars, last pushed 6mo ago), licensed MIT. It adds 44 tokens to every session and 5,855 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
profiling
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
web-game-performance-and-testing
Use when working on any browser game (Phaser, PixiJS, three.js, Babylon.js, PlayCanvas, Excalibur, KAPLAY) - requestAnimationFrame with clamped delta and visibility pause, zero-allocation frame loops, measuring in DevTools, bundle and asset size budgets, Vitest with seeded RNG and injected time, and a seeded…
performance-optimization
Enterprise performance optimization skill that identifies bottlenecks, analyzes caching strategies, performs load testing, and provides actionable optimization recommendations with detailed profiling metrics.
regression-suite
Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features.
soak-test
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
playtest-report
Structured playtest report template, or turn existing playtest notes into structured feedback.