Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Pixel-Process-UG/superkit-agents --skill ui-design-systemgit clone --depth 1 https://github.com/Pixel-Process-UG/superkit-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pixel-process-ug/superkit-agents/ui-design-system)<a href="https://agentmods.dev/skills/pixel-process-ug/superkit-agents/ui-design-system"><img src="https://agentmods.dev/badge/skills/pixel-process-ug/superkit-agents/ui-design-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pixel-process-ug/superkit-agents/ui-design-system"><img src="https://agentmods.dev/badge/skills/pixel-process-ug/superkit-agents/ui-design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.02919 |
| Opus 5.5 | $0.00029 | $0.01168 |
| Sonnet 5.5 | $0.00014 | $0.00584 |
| Haiku 4.5 | $0.00007 | $0.00292 |
Grade A, and why
ui-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 343 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI Design System
Overview
Build and maintain scalable design systems with a token-first architecture. This skill covers the full pipeline from primitive design tokens through semantic mapping to themed component libraries, with deep expertise in Tailwind CSS v4, CSS custom properties, and responsive design patterns.
Phase 1: Token Foundation
- Audit existing design assets (colors, fonts, spacing, shadows)
- Define primitive tokens (raw values with no semantic meaning)
- Create semantic token layer (map primitives to intentions)
- Build component token layer (map semantics to component parts)
STOP — Present the token hierarchy to user for review before building components.
Token Layer Decision Table
| Layer | Purpose | Naming Convention | Example |
|---|---|---|---|
| Primitive | Raw values, single source of truth | --color-blue-500, --space-4 |
oklch(0.55 0.18 250) |
| Semantic | Map to purpose/intention | --action-primary, --text-secondary |
var(--color-blue-600) |
| Component | Scoped to specific components | --button-height-md, --card-radius |
var(--space-4) |
When to Create Each Layer
| Situation | Layers Needed |
|---|---|
| Brand new project | All three (primitive + semantic + component) |
| Adding dark mode to existing | Semantic + component (remap primitives) |
| Updating brand colors | Primitive only (semantic/component auto-update) |
| Adding new component | Component only (reference existing semantic) |
Tailwind project with @theme |
Primitive via @theme, semantic via CSS vars |
Phase 2: Token Implementation
Level 1: Primitive Tokens
Raw values with systematic naming. Single source of truth for all values.
/* Colors — using OKLCH for perceptual uniformity */
--color-blue-50: oklch(0.97 0.01 250);
--color-blue-100: oklch(0.93 0.03 250);
--color-blue-500: oklch(0.55 0.18 250);
--color-blue-900: oklch(0.25 0.10 250);
/* Spacing — 4px base unit */
--space-1: 0.25rem; /* 4px */
--space-2: 0.5rem; /* 8px */
--space-3: 0.75rem; /* 12px */
--space-4: 1rem; /* 16px */
--space-6: 1.5rem; /* 24px */
--space-8: 2rem; /* 32px */
--space-12: 3rem; /* 48px */
--space-16: 4rem; /* 64px */
/* Typography */
--font-sans: 'Inter', system-ui, sans-serif;
--font-mono: 'Geist Mono', monospace;
--font-size-xs: 0.75rem;
--font-size-sm: 0.875rem;
--font-size-base: 1rem;
--font-size-lg: 1.125rem;
--font-size-xl: 1.25rem;
--font-size-2xl: 1.5rem;
--font-size-3xl: 1.875rem;
--font-size-4xl: 2.25rem;
/* Line Heights */
--leading-tight: 1.25;
--leading-normal: 1.5;
--leading-relaxed: 1.75;
/* Border Radius */
--radius-sm: 0.25rem;
--radius-md: 0.375rem;
--radius-lg: 0.5rem;
--radius-xl: 0.75rem;
--radius-2xl: 1rem;
--radius-full: 9999px;
/* Shadows */
--shadow-sm: 0 1px 2px 0 oklch(0 0 0 / 0.05);
--shadow-md: 0 4px 6px -1px oklch(0 0 0 / 0.1);
--shadow-lg: 0 10px 15px -3px oklch(0 0 0 / 0.1);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 343 lines · 72 tokens per session scan A 4b98ba23cde1
ui-design-system is a skill published in the GitHub repository Pixel-Process-UG/superkit-agents (3 stars, last pushed 7mo ago), licensed MIT. It adds 72 tokens to every session and 2,919 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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