behavioral-modification

behavioral-modification is a skill for Claude Code from pjt222/agent-almanac. It costs 105 tokens per session (2,182 once invoked), scanned A, original, MIT.

A force-free training process for reducing unwanted dog behaviors such as reactivity, separation anxiety, guarding, barking, and leash pulling. It uses gradual exposure, positive associations, and environmental management.

In plain words
What is it for?
Use it to plan training for a dog that reacts to people or animals, struggles when alone, guards food or objects, barks excessively, or pulls on the leash.
Why use it?
It helps address the triggers and stress levels behind difficult behavior instead of relying on punishment. It also accounts for medical causes and situations where the dog is too overwhelmed to learn.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the agent-almanac plugin — 122 skills, 77 agents shipped together

Good fit Use it to plan training for a dog that reacts to people or animals, struggles when alone, guards food or objects, barks excessively, or pulls on the leash.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pjt222/agent-almanac/behavioral-modification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pjt222/agent-almanac --skill behavioral-modification
Clone the repo
git clone --depth 1 https://github.com/pjt222/agent-almanac

Made for: Claude Code.

Or install agent-almanac, the plugin that ships this one along with the rest of its 122 skills, 77 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-modification

README.md
[![agentmods](https://agentmods.dev/badge/skills/pjt222/agent-almanac/behavioral-modification/github.svg)](https://agentmods.dev/skills/pjt222/agent-almanac/behavioral-modification)
Your own site
<a href="https://agentmods.dev/skills/pjt222/agent-almanac/behavioral-modification"><img src="https://agentmods.dev/badge/skills/pjt222/agent-almanac/behavioral-modification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-modification

Your own site · 80×15
<a href="https://agentmods.dev/skills/pjt222/agent-almanac/behavioral-modification"><img src="https://agentmods.dev/badge/skills/pjt222/agent-almanac/behavioral-modification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,182 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Anti-Refusal · line 202
    Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.
    Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.02182
Opus 5.5 $0.00042 $0.00873
Sonnet 5.5 $0.00021 $0.00436
Haiku 4.5 $0.00011 $0.00218

Measured 1mo ago against content hash 548d22c5b475, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

behavioral-modification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

i18n/caveman-lite/skills/behavioral-modification/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavioral Modification

Address unwanted dog behaviors through desensitization, counter-conditioning, and environmental management.

When to Use

  • A dog shows reactivity (lunging, barking, growling) toward other dogs, people, or stimuli
  • Separation anxiety manifests as destructive behavior, vocalization, or house soiling when left alone
  • Resource guarding: the dog stiffens, growls, or snaps when approached while eating or holding an object
  • Excessive barking, jumping, pulling on leash, or other behaviors that interfere with daily life
  • After basic obedience is established — behavioral modification builds on foundation commands

Inputs

  • Required: A specific unwanted behavior to address (not "the dog is bad" but "the dog lunges at other dogs on leash")
  • Required: The dog's threshold distance or trigger level (how close/intense before the behavior starts)
  • Optional: History of the behavior (when it started, what triggers it, what makes it worse)
  • Optional: High-value treats that the dog will eat even when mildly stressed
  • Optional: Veterinary clearance (rule out pain or medical causes for behavior changes)

Procedure

Step 1: Identify and Define the Behavior

Precision matters — vague descriptions lead to vague interventions.

Behavior Analysis (ABC Model):
+-------------+------------------------------------------+
| Component   | Define Specifically                      |
+-------------+------------------------------------------+
| Antecedent  | What happens BEFORE the behavior?        |
| (Trigger)   | e.g., "sees another dog within 30 feet"  |
+-------------+------------------------------------------+
| Behavior    | What EXACTLY does the dog do?             |
|             | e.g., "stiffens, stares, then lunges and |
|             | barks"                                   |
+-------------+------------------------------------------+
| Consequence | What happens AFTER the behavior?          |
|             | e.g., "owner pulls the dog away; the     |
|             | other dog leaves" (behavior is reinforced |
|             | because the trigger goes away)           |
+-------------+------------------------------------------+

Threshold Mapping:
- At what distance/intensity does the dog first notice the trigger? (alert)
- At what distance/intensity does the dog become unable to take treats? (over threshold)
- The working zone is BELOW threshold — where the dog notices but can still think

Read the full file on GitHub · 209 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 209 lines · 105 tokens per session scan A 548d22c5b475

Subscribe to this mod's changes

behavioral-modification is a skill published in the GitHub repository pjt222/agent-almanac (42 stars, last pushed 5d ago), licensed MIT. It adds 105 tokens to every session and 2,182 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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