plain-healthcheck

plain-healthcheck is a skill for Claude Code, Codex from plainlang/plain-forge. It costs 137 tokens per session (3,301 once invoked), scanned A, original, MIT.

A verification skill for a plain project. It checks that each configuration file exists, points to real test scripts, and that the project's top-level modules pass a dry-run check.

In plain words
What is it for?
Run it whenever a plain project is finalized, including after adding or editing specifications, templates, resources, or features.
Why use it?
It catches missing files, incorrect script paths, and rendering problems before the project is handed off or rendered.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Run it whenever a plain project is finalized, including after adding or editing specifications, templates, resources, or features.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/plainlang/plain-forge/plain-healthcheck
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add plainlang/plain-forge --skill plain-healthcheck
Clone the repo
git clone --depth 1 https://github.com/plainlang/plain-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for plain-healthcheck

README.md
[![agentmods](https://agentmods.dev/badge/skills/plainlang/plain-forge/plain-healthcheck/github.svg)](https://agentmods.dev/skills/plainlang/plain-forge/plain-healthcheck)
Your own site
<a href="https://agentmods.dev/skills/plainlang/plain-forge/plain-healthcheck"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/plain-healthcheck/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for plain-healthcheck

Your own site · 80×15
<a href="https://agentmods.dev/skills/plainlang/plain-forge/plain-healthcheck"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/plain-healthcheck.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 137 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,301 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 93
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • low Excessive Agency · line 8
    Skill's behavior or capabilities extend beyond its stated purpose. Scope creep allows an agent to perform actions unrelated to its documented functionality, increasing the attack surface.
    Fix: Limit the skill's scope to its documented purpose. Remove instructions that enable the agent to perform actions outside its stated functionality.
  • low Excessive Agency · line 20
    Skill's behavior or capabilities extend beyond its stated purpose. Scope creep allows an agent to perform actions unrelated to its documented functionality, increasing the attack surface.
    Fix: Limit the skill's scope to its documented purpose. Remove instructions that enable the agent to perform actions outside its stated functionality.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00137 $0.03301
Opus 5.5 $0.00055 $0.01320
Sonnet 5.5 $0.00027 $0.00660
Haiku 4.5 $0.00014 $0.00330

Measured 18d ago against content hash 3f794397c4f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

plain-healthcheck scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

forge/skills/plain-healthcheck/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plain Healthcheck

Always use the skill load-plain-reference to retrieve the ***plain syntax rules — but only if you haven't done so yet. Step 3b checks every module against those rules, and they are needed to fix what plain-parser reports in Step 3a.

When to run

Run this skill **whenever anything in the *plain project is finalized and the project is about to be left in a state the user (or another skill) might render from. That includes, but is not limited to:

  • End of forge-plain (Phase 4) — before handing off the render target.
  • End of add-feature (Phase 3 final review) — before declaring the feature done.
  • End of debug-specs — after applying a fix, before telling the user to re-render.
  • After finalizing any single edit that changes the renderable surface — e.g. after add-concept, add-functional-spec, add-functional-specs, add-implementation-requirement, add-test-requirement, add-acceptance-test, add-template, add-resource, resolve-spec-conflict, break-down-func-spec, consolidate-concepts, refactor-module, create-import-module, create-requires-module, or any of the implement-*-testing-script skills.
  • After hand-editing a .plain file, a config.yaml, or anything under test_scripts/.
  • On demand — whenever the user asks whether the project is in a renderable state.

The healthcheck is not a forge-plain-only step. Treat it as the default closing move for any workflow that finalizes something in the project.

Do not skip this skill because "the healthcheck passed earlier" — config.yamls, scripts, and specs can all drift between runs. The healthcheck is cheap; rendering against stale specs is expensive.

Workflow

The skill is a detect → fix → re-run loop. It does not stop at the first failure; it surfaces everything wrong, fixes what it can, and only returns when either everything passes or a gap genuinely requires user input.

Step 1 — Inventory the project

  1. List every .plain file in the repo root (and any subdirectories that contain .plain files). Build the module graph from each file's YAML frontmatter (requires, import); Step 3a validates it.
  2. Identify top modules — every module that is not requires-ed by any other module. A single-stack project has one top module; a multi-part project (e.g. backend + frontend) has one top module per part.
  3. List every config.yaml in the repo (root and per-part directories such as backend/, frontend/).
  4. List every script under test_scripts/.
  5. Pair each top module with the config.yaml that governs it. The pairing rule is: the config file in the same directory as the top module wins; failing that, the repo-root config.yaml. A multi-part project must have one config per part — record any top module that has no governing config as a failure.

Read the full file on GitHub · 142 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed 3f794397c4f0
  2. 20d ago Changed · +9 lines · +6 tokens per session b5afc68d72dc
  3. 1mo ago First seen · 133 lines · 131 tokens per session scan A ebae64e2dc7b

Subscribe to this mod's changes

plain-healthcheck is a skill published in the GitHub repository plainlang/plain-forge (79 stars, last pushed yesterday), licensed MIT. It adds 137 tokens to every session and 3,301 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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