Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-trade-proposalgit clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal)<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00151 | $0.02422 |
| Opus 5.5 | $0.00060 | $0.00969 |
| Sonnet 5.5 | $0.00030 | $0.00484 |
| Haiku 4.5 | $0.00015 | $0.00242 |
Grade A, and why
battlegrid-trade-proposal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Trade Proposal
You are finding a trade for an agent the player configured and, once the player consents, queueing it. Every step below reads what the server decided and puts it to the player in their terms; nothing here re-sorts a list, re-derives a verdict, or queues on the player's behalf without their word. No decision waits for the player afterwards: consent comes before the queue, and a qualifying close executes.
0. What is already held — before anything else
list_user_active_positionsfirst, every time.- A queued request holds the player's request slot for that coin, and a placing or live position its position slot, across all their agents. Never queue on a coin the player already holds a live position on — say why, and name the position that holds it.
1. When the player names a coin and not an agent — choose the agent
scan_coin_agentsfor the coin. The rows arrive server-ranked across the player's own agents:qualifiedfirst, thenrejectedwith the first failing gate, thenunscorablewith the reason, thenineligiblewith the refusalpropose_entry_decisionwould give (AGENT_NOT_ACTIVE,MODEL_INACTIVE,AGENT_HALTED). Read them as written — never re-sort or re-derive a verdict.- Ask the top-ranked qualifying agent, and name the other agents that qualified so the player can choose one of them instead. One request per team and coin: the platform holds one pending request per coin for each team, across all of that team's agents — an agent trades on its team's wallet — so ask one agent of a team, not each of them.
- When none qualifies, say so plainly. Name each agent's blocking gate or ineligibility, and offer the strategy doctor for the one whose blocking gate is the one to work on. Never propose through an agent the scan reports rejected, unscorable or ineligible.
- When the player has no agent at all, the scan is empty: say so, and the next step is building one (a strategy first, when they have none).
- A refused scan (
RATE_LIMITED) is a refusal with its retry-after, never "nothing fits".
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · +2 lines 8d833022f753
- 14d ago Changed · +5 lines bf8f3794478c
- 15d ago Changed · +1 lines · +13 tokens per session 8e20ce1206ae
- 24d ago Changed e761fc6bddc0
- 1mo ago Changed · +4 lines d207a30065c1
- 1mo ago Changed · +18 lines 9bf7b7648fb0
- 1mo ago Changed · +1 lines · +26 tokens per session 4cdb46a543cc
- 1mo ago Changed · +10 lines a198dd360bd7
- 1mo ago Changed · +16 lines 0d8ffecd493f
- 1mo ago First seen · 76 lines · 112 tokens per session scan A 503ed705d4f9
battlegrid-trade-proposal is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed today), licensed MIT. It adds 151 tokens to every session and 2,422 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-07.
battlegrid-trade-proposal compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| battlegrid-trade-proposalplaybattlegrid/battlegrid-mcp | Skill | 0 | today | MIT | A | 151 | Claude Code, Codex |
| okx-cex-portfoliookx/agent-trade-kit | Skill | 501 | 4d ago | MIT | A | 236 | Claude Code, Codex |
| trading-competitionsSignal-Execution-Labs/forex-trading-ai-agent | Skill | 186 | 1mo ago | MIT | A | 0 | Claude Code, Codex |
| economyplausibleventures/lattice | Skill | 41 | 2mo ago | MIT | A | 80 | Claude Code |
| 3d-graphics-and-renderingrondorkerin/gamestack | Skill | 34 | 4mo ago | MIT | A | 306 | Claude Code |
| combat-designrondorkerin/gamestack | Skill | 34 | 4mo ago | MIT | A | 169 | Claude Code |
| ui-ux-and-feedbackrondorkerin/gamestack | Skill | 34 | 4mo ago | MIT | A | 199 | Claude Code |