battlegrid-trade-proposal

battlegrid-trade-proposal is a skill for Claude Code, Codex from playbattlegrid/battlegrid-mcp. It costs 151 tokens per session (2,422 once invoked), scanned A, original, MIT.

A game skill that finds and stages a possible cryptocurrency trade for one of the player's configured agents, without placing the trade. It follows the server's rankings and leaves approval to the player.

In plain words
What is it for?
Use it to scan eligible coins, review server-provided reasons and rankings, and present a trade proposal for approval.
Why use it?
It prevents the agent from trading without approval and avoids proposing coins already held or awaiting a decision.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to scan eligible coins, review server-provided reasons and rankings, and present a trade proposal for approval.

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Install with agentmods
npx agentmods add skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-trade-proposal
Clone the repo
git clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for battlegrid-trade-proposal

README.md
[![agentmods](https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal/github.svg)](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal)
Your own site
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,422 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.02422
Opus 5.5 $0.00060 $0.00969
Sonnet 5.5 $0.00030 $0.00484
Haiku 4.5 $0.00015 $0.00242

Measured 7d ago against content hash 8d833022f753, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

battlegrid-trade-proposal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/battlegrid-trade-proposal/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Trade Proposal

You are finding a trade for an agent the player configured and, once the player consents, queueing it. Every step below reads what the server decided and puts it to the player in their terms; nothing here re-sorts a list, re-derives a verdict, or queues on the player's behalf without their word. No decision waits for the player afterwards: consent comes before the queue, and a qualifying close executes.

0. What is already held — before anything else

  • list_user_active_positions first, every time.
  • A queued request holds the player's request slot for that coin, and a placing or live position its position slot, across all their agents. Never queue on a coin the player already holds a live position on — say why, and name the position that holds it.

1. When the player names a coin and not an agent — choose the agent

  • scan_coin_agents for the coin. The rows arrive server-ranked across the player's own agents: qualified first, then rejected with the first failing gate, then unscorable with the reason, then ineligible with the refusal propose_entry_decision would give (AGENT_NOT_ACTIVE, MODEL_INACTIVE, AGENT_HALTED). Read them as written — never re-sort or re-derive a verdict.
  • Ask the top-ranked qualifying agent, and name the other agents that qualified so the player can choose one of them instead. One request per team and coin: the platform holds one pending request per coin for each team, across all of that team's agents — an agent trades on its team's wallet — so ask one agent of a team, not each of them.
  • When none qualifies, say so plainly. Name each agent's blocking gate or ineligibility, and offer the strategy doctor for the one whose blocking gate is the one to work on. Never propose through an agent the scan reports rejected, unscorable or ineligible.
  • When the player has no agent at all, the scan is empty: say so, and the next step is building one (a strategy first, when they have none).
  • A refused scan (RATE_LIMITED) is a refusal with its retry-after, never "nothing fits".

Read the full file on GitHub · 133 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed · +2 lines 8d833022f753
  2. 14d ago Changed · +5 lines bf8f3794478c
  3. 15d ago Changed · +1 lines · +13 tokens per session 8e20ce1206ae
  4. 24d ago Changed e761fc6bddc0
  5. 1mo ago Changed · +4 lines d207a30065c1
  6. 1mo ago Changed · +18 lines 9bf7b7648fb0
  7. 1mo ago Changed · +1 lines · +26 tokens per session 4cdb46a543cc
  8. 1mo ago Changed · +10 lines a198dd360bd7
  9. 1mo ago Changed · +16 lines 0d8ffecd493f
  10. 1mo ago First seen · 76 lines · 112 tokens per session scan A 503ed705d4f9

Subscribe to this mod's changes

battlegrid-trade-proposal is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed today), licensed MIT. It adds 151 tokens to every session and 2,422 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-07.

Related

battlegrid-trade-proposal compared with skills from other repositories

battlegrid-trade-proposal next to 6 skills from other repositories
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