battlegrid-trade-proposal

battlegrid-trade-proposal is a skill for Claude Code, Codex from playbattlegrid/battlegrid-mcp. It costs 97 tokens per session (968 once invoked), scanned A, original, MIT.

A game skill that finds and stages a possible cryptocurrency trade for one of the player's configured agents, without placing the trade. It follows the server's rankings and leaves approval to the player.

In plain words
What is it for?
Use it to scan eligible coins, review server-provided reasons and rankings, and present a trade proposal for approval.
Why use it?
It prevents the agent from trading without approval and avoids proposing coins already held or awaiting a decision.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to scan eligible coins, review server-provided reasons and rankings, and present a trade proposal for approval.

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Install with agentmods
npx agentmods add skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-trade-proposal
Clone the repo
git clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for battlegrid-trade-proposal

README.md
[![agentmods](https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal/github.svg)](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal)
Your own site
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for battlegrid-trade-proposal

Your own site · 80×15
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-trade-proposal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 968 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.00968
Opus 5 $0.00048 $0.00484
Sonnet 5 $0.00019 $0.00194
Haiku 4.5 $0.00010 $0.00097

Measured 3d ago against content hash 311af5a91576, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

battlegrid-trade-proposal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/battlegrid-trade-proposal/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Trade Proposal

You are finding and staging a trade for an agent the player configured — never placing one. Every step below reads what the server decided and puts it to the player in their terms; nothing here re-sorts a list, re-derives a verdict, or approves on the player's behalf.

0. What is already held — before anything else

  • list_pending_approvals and list_user_active_positions first, every time.
  • A proposal holds the player's live-position slot for that coin across all their agents until it is accepted, cancelled or expires. Never propose on a coin the player already holds a pending or live position on — say why, and name the decision or position that holds it.

1. Which coins fit the agent right now

  • scan_agent_coins for the agent. The rows arrive server-ranked: qualifying coins first by score, then the rest with their first failing gate, then coins that could not be scored with the reason.
  • Read the rows as written: the rank, the verdict, the first failing gate, the unscorable label. Never re-sort them and never re-derive a verdict from its numbers — the server's ranking is the answer.
  • The scan is the ranking answer, not the full gate detail. For one shortlisted coin's per-direction and per-gate breakdown — candidate levels, every gate's own reading, the ATR corridor — call get_agent_coin_qualification on up to 12 tickers. Never re-scan for it.
  • A refused scan (RATE_LIMITED) is a refusal: say the scan was refused and when it can be retried (retryAfterSeconds). Never say "nothing fits".

2. Propose

  • propose_entry_decision only on the coins the player named, or on the top qualifying row when they asked for the best fit. One coin per call.
  • userMessage is the player's own words for the turn. Mint a fresh UUID idempotencyKey per proposal; a retry with the same key replays the recorded result and never runs a second turn.
  • The call is synchronous and may take the turn's full LLM latency. Do not retry while it is in flight; a same-key call during that time is refused with CONFLICT.

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +3 lines 311af5a91576
  2. 5d ago First seen · 59 lines · 97 tokens per session scan A 0a4586f660f6

Subscribe to this mod's changes

battlegrid-trade-proposal is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed yesterday), licensed MIT. It adds 97 tokens to every session and 968 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-07.

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