rust-async-patterns

rust-async-patterns is a skill for Claude Code, Codex from pmbrull/claustre. It costs 39 tokens per session (3,091 once invoked), scanned A, a copy of rust-async-patterns, MIT.

A guide to asynchronous Rust programming with the Tokio runtime. Asynchronous code lets a program handle waiting tasks, such as network or file operations, while other work continues.

In plain words
What is it for?
Use it when building async Rust applications, network services, or concurrent systems, or when working with Tokio tasks, channels, streams, async traits, and error handling.
Why use it?
It explains patterns for coordinating concurrent work and handling failures in programs that perform asynchronous input and output.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/pmbrull/claustre/rust-async-patterns
Any agent
npx skills add pmbrull/claustre --skill rust-async-patterns
Clone the repo
git clone --depth 1 https://github.com/pmbrull/claustre

Made for: Claude Code, Codex.

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README.md
[![agentmods](https://agentmods.dev/badge/skills/pmbrull/claustre/rust-async-patterns.svg)](https://agentmods.dev/skills/pmbrull/claustre/rust-async-patterns)
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<a href="https://agentmods.dev/skills/pmbrull/claustre/rust-async-patterns"><img src="https://agentmods.dev/badge/skills/pmbrull/claustre/rust-async-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,091 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00039 $0.03091
Opus 5 $0.00019 $0.01545
Sonnet 5 $0.00008 $0.00618
Haiku 4.5 $0.00004 $0.00309

Measured 4d ago against content hash ffc91349c31b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to rust-async-patterns — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/rust-async-patterns/SKILL.md · 520 lines

How it starts

The opening of the file, as written. The whole thing — 520 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Async Patterns

Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.

When to Use This Skill

  • Building async Rust applications
  • Implementing concurrent network services
  • Using Tokio for async I/O
  • Handling async errors properly
  • Debugging async code issues
  • Optimizing async performance

Core Concepts

1. Async Execution Model

Future (lazy) → poll() → Ready(value) | Pending
                ↑           ↓
              Waker ← Runtime schedules

2. Key Abstractions

Concept Purpose
Future Lazy computation that may complete later
async fn Function returning impl Future
await Suspend until future completes
Task Spawned future running concurrently
Runtime Executor that polls futures

Quick Start

# Cargo.toml
[dependencies]
tokio = { version = "1", features = ["full"] }
futures = "0.3"
async-trait = "0.1"
anyhow = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"
use tokio::time::{sleep, Duration};
use anyhow::Result;

#[tokio::main]
async fn main() -> Result<()> {
    // Initialize tracing
    tracing_subscriber::fmt::init();

    // Async operations
    let result = fetch_data("https://api.example.com").await?;
    println!("Got: {}", result);

    Ok(())
}

async fn fetch_data(url: &str) -> Result<String> {
    // Simulated async operation
    sleep(Duration::from_millis(100)).await;
    Ok(format!("Data from {}", url))
}

Patterns

Pattern 1: Concurrent Task Execution

use tokio::task::JoinSet;
use anyhow::Result;

// Spawn multiple concurrent tasks
async fn fetch_all_concurrent(urls: Vec<String>) -> Result<Vec<String>> {
    let mut set = JoinSet::new();

    for url in urls {
        set.spawn(async move {
            fetch_data(&url).await
        });
    }

    let mut results = Vec::new();
    while let Some(res) = set.join_next().await {
        match res {
            Ok(Ok(data)) => results.push(data),
            Ok(Err(e)) => tracing::error!("Task failed: {}", e),
            Err(e) => tracing::error!("Join error: {}", e),
        }
    }

    Ok(results)
}

// With concurrency limit
use futures::stream::{self, StreamExt};

async fn fetch_with_limit(urls: Vec<String>, limit: usize) -> Vec<Result<String>> {
    stream::iter(urls)
        .map(|url| async move { fetch_data(&url).await })
        .buffer_unordered(limit) // Max concurrent tasks
        .collect()
        .await
}

// Select first to complete
use tokio::select;

async fn race_requests(url1: &str, url2: &str) -> Result<String> {
    select! {
        result = fetch_data(url1) => result,
        result = fetch_data(url2) => result,
    }
}

Read the full file on GitHub · 520 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 520 lines · 39 tokens per session scan A ffc91349c31b

Subscribe to this mod's changes

rust-async-patterns is a skill published in the GitHub repository pmbrull/claustre (2 stars, last pushed 5mo ago), licensed MIT. It adds 39 tokens to every session and 3,091 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to rust-async-patterns, differing in 0 lines, and is treated as a copy.