gplay-games

gplay-games is a skill for Claude Code, Codex from PollyGlot/google-play-cli-skills. It costs 68 tokens per session (1,270 once invoked), scanned A, original, MIT.

A command-line configuration tool for Google Play Games Services achievements and leaderboards.

In plain words
What is it for?
Use it to list, view, create, update, or delete achievements and leaderboards through scripts or CI; publishing is done in the Console.
Why use it?
It helps developers manage the game’s draft configuration while avoiding the common mistake of using the Android package name instead of the numeric application ID.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to list, view, create, update, or delete achievements and leaderboards through scripts or CI; publishing is done in the Console.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pollyglot/google-play-cli-skills/gplay-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PollyGlot/google-play-cli-skills --skill gplay-games
Clone the repo
git clone --depth 1 https://github.com/PollyGlot/google-play-cli-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gplay-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-games/github.svg)](https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-games)
Your own site
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-games"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gplay-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-games"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,270 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01270
Opus 5 $0.00034 $0.00635
Sonnet 5 $0.00014 $0.00254
Haiku 4.5 $0.00007 $0.00127

Measured 7d ago against content hash 1301ac0b2014, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

gplay-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gplay-games/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

gplay games (Play Games Services configuration)

gplay games configures a game's Play Games Services resources, achievement and leaderboard configurations, each with the full CRUD set (list / view / create / update / delete). It is an Admin API surface: the developer configures the game. It is not the Play Games Services runtime the game itself calls (sign-in, score submission); that is out of scope. Shared conventions (auth, output, exit codes, --dry-run/--confirm) are in gplay-cli-usage. The whole namespace is [experimental].

Addressing: --application-id, not --package

This is the trap. Play Games resources are keyed by the numeric Play Games application ID (a distinct ID space), not the Android package name. --application-id <numeric-id> is required on list and create; the per-resource commands view / update / delete are addressed by the achievement/leaderboard id alone (no --application-id). The .gplay/config.json package pin does not apply anywhere here.

gplay games achievements list --application-id 1234567890
gplay games leaderboards list --application-id 1234567890

Draft-only: there is no publish

The single most important gotcha: every write here edits the draft configuration. The published copy players see is read-only, and the API exposes no publish method; pushing a draft live to players is Play Console-only. So gplay games … create/update stages the change; a human finishes it in the Console. Don't expect a CLI command to make it live.

Achievements

gplay games achievements view <achievementId> --output json     # read one
gplay games achievements create --application-id 123 \
  --name "First Blood" --description "Win your first match" \
  --type STANDARD --initial-state REVEALED --point-value 10
  • Field flags: --name / --description (localized, under --locale, default en-US), --type STANDARD|INCREMENTAL, --initial-state HIDDEN|REVEALED, --point-value, and --steps-to-unlock (INCREMENTAL only).
  • Or --from-json <file|-> for a full AchievementConfiguration body, the round-trip of view --output json, and the way to set multiple locales at once. --from-json and the field flags are mutually exclusive.

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed · +14 lines 1301ac0b2014
  2. 12d ago First seen · 92 lines · 68 tokens per session scan A 5abafd286ede

Subscribe to this mod's changes

gplay-games is a skill published in the GitHub repository PollyGlot/google-play-cli-skills (5 stars, last pushed 8d ago), licensed MIT. It adds 68 tokens to every session and 1,270 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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