gplay-release-flow

gplay-release-flow is a skill for Claude Code, Codex from PollyGlot/google-play-cli-skills. It costs 91 tokens per session (3,215 once invoked), scanned A, original, MIT.

A command-line workflow for releasing Android app builds through Google Play. A track is a testing or release channel, such as internal, alpha, beta, or production; the workflow also manages staged rollouts, where a release reaches users gradually.

In plain words
What is it for?
Use it to upload APK or AAB files, promote an existing build between tracks, start or control a staged production rollout, inspect track contents, and attach ProGuard or R8 mapping files.
Why use it?
It puts uploading, promotion, rollout control, and track inspection into repeatable commands instead of requiring each step to be performed manually in Play Console.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to upload APK or AAB files, promote an existing build between tracks, start or control a staged production rollout, inspect track contents, and attach ProGuard or R8 mapping files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pollyglot/google-play-cli-skills/gplay-release-flow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PollyGlot/google-play-cli-skills --skill gplay-release-flow
Clone the repo
git clone --depth 1 https://github.com/PollyGlot/google-play-cli-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gplay-release-flow

README.md
[![agentmods](https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-release-flow/github.svg)](https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-release-flow)
Your own site
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-release-flow"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-release-flow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gplay-release-flow

Your own site · 80×15
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-release-flow"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-release-flow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,215 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.03215
Opus 5 $0.00046 $0.01607
Sonnet 5 $0.00018 $0.00643
Haiku 4.5 $0.00009 $0.00321

Measured 5d ago against content hash 1be188ae95cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gplay-release-flow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gplay-release-flow/SKILL.md · 254 lines

How it starts

The opening of the file, as written. The whole thing — 254 lines — stays where its author put it; the contents beside it link to each section on GitHub.

gplay release flow

Drive the Google Play release lifecycle from the command line with gplay: upload a build to a track, promote it up the ladder, run a staged rollout on production (and halt / resume / complete it), and list what is currently on a track. gplay hides Google's three-step Edit transaction (edits.insert → change → edits.commit) behind a single call per command.

Shared conventions (auth setup with gplay auth doctor, --package pinning via gplay init, --output json for machines, and the semantic exit-code table) are in gplay-cli-usage; onboarding auth is gplay-setup. The codes that matter most here: 3 a required --confirm is missing (re-run with it), 30 an API 4xx such as a missing track, 60 an ambiguous target (two releases coexist), 40/50 retry-safe (5xx / network).

Mental model: the track ladder + the rollout state machine

A build is uploaded to one track (internal, alpha, beta, production, or any custom closed-track name) and then promoted up the ladder: the same versionCode, no AAB re-upload. On a track, the latest release moves through a small state machine:

draft ──► inProgress (userFraction f) ──► completed (f = 1.0)
               │  ▲
            halt│  │resume
               ▼  │
             halted (fraction preserved)

rollout sets the fraction, halt freezes it, resume un-freezes it, and complete ramps to 100%.

Upload a build to a track

gplay releases upload ./app.aab --track internal
gplay releases upload ./app.aab --track production --staged 0.1 --confirm
gplay releases upload ./app.aab --track production --complete --confirm

One call runs the full Edit lifecycle (edits.insert → bundles.upload → tracks.update → edits.commit). Any string is a valid --track, so custom closed tracks "just work", as long as the track already exists (see Track must exist first below). Attach notes with --release-notes or a --release-notes-dir of <locale>.txt files, and a ProGuard/R8 --mapping mapping.txt so vitals can symbolicate this build's crash stacks (see Deobfuscation mappings below). Run gplay releases upload --help for the full set.

Read the full file on GitHub · 254 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +24 lines 1be188ae95cd
  2. 10d ago First seen · 230 lines · 91 tokens per session scan A d8dabba91da8

Subscribe to this mod's changes

gplay-release-flow is a skill published in the GitHub repository PollyGlot/google-play-cli-skills (5 stars, last pushed 6d ago), licensed MIT. It adds 91 tokens to every session and 3,215 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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