gplay-vitals

gplay-vitals is a skill for Claude Code, Codex from PollyGlot/google-play-cli-skills. It costs 76 tokens per session (1,468 once invoked), scanned A, original, MIT.

A read-only command set for Google Play Android vitals, the post-release quality measurements shown in Play Console. It reads signals such as crashes, app-not-responding events, slow starts, rendering problems, memory kills, and anomalies.

In plain words
What is it for?
Use it to check quality rates after a rollout, investigate spikes, retrieve error reports and clustered crash issues, and use vitals as a continuous-integration release check.
Why use it?
It lets you inspect app health after release without changing the app or its rollout. It also makes clear that reporting access is separate from publishing access.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to check quality rates after a rollout, investigate spikes, retrieve error reports and clustered crash issues, and use vitals as a continuous-integration release check.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pollyglot/google-play-cli-skills/gplay-vitals
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PollyGlot/google-play-cli-skills --skill gplay-vitals
Clone the repo
git clone --depth 1 https://github.com/PollyGlot/google-play-cli-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gplay-vitals

README.md
[![agentmods](https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-vitals/github.svg)](https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-vitals)
Your own site
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-vitals"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-vitals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gplay-vitals

Your own site · 80×15
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-vitals"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-vitals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.01468
Opus 5 $0.00038 $0.00734
Sonnet 5 $0.00015 $0.00294
Haiku 4.5 $0.00008 $0.00147

Measured 6d ago against content hash dbf216b69cf4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

gplay-vitals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gplay-vitals/SKILL.md · 127 lines

How it starts

The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.

gplay vitals (post-launch quality signals)

gplay vitals reads Android vitals, the post-launch quality signals you know from the Play Console: crash rate, ANR rate, slow cold start, slow rendering, excessive wakeups, low-memory kills, stuck background wakelocks, plus error reports and Play-detected anomalies. Shared conventions (auth, output, exit codes, --package pinning) are in gplay-cli-usage.

Two things make this namespace different from the rest of gplay:

  • A distinct Google service. Vitals is backed by the Play Developer Reporting API (playdeveloperreporting), not the Android Publisher API. Same service-account file, but a different OAuth scope (…/auth/playdeveloperreporting). If the service account was invited only for publishing, vitals calls fail with a 403 (exit 11) until the reporting scope is granted; that is an environment fix, not a flag.
  • Read-only, always. Every vitals command only reads metrics. There is no write here, so GPLAY_READONLY never blocks it, and no command needs --confirm.

Preset rate commands: the fast path

Each vital has an opinionated preset that needs no metric/dimension knowledge; it reports the set's primary metric over a default 28-day DAILY window:

gplay vitals crashes           # crash rate (on the pinned package)
gplay vitals anr               # ANR rate
gplay vitals slowstart         # slow cold-start rate
gplay vitals slowrendering     # janky-frames rate
gplay vitals excessivewakeup   # excessive wakeup rate
gplay vitals lmk               # low-memory-kill rate
gplay vitals stuckbgwakelock   # stuck background wakelock rate

All the presets share the same knobs:

gplay vitals crashes --by versionCode --version 123   # slice, then filter to one build
gplay vitals crashes --by country                     # or by country / device
gplay vitals anr --since 7d --period DAILY             # window: 28d default; HOURLY opt-in
  • --by country|device|versionCode slices the timeline (availability depends on the metric set); --version filters to a single versionCode.
  • --since 28d / --period DAILY|HOURLY|FULL_RANGE set the window.

Read the full file on GitHub · 127 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +9 lines dbf216b69cf4
  2. 11d ago First seen · 118 lines · 76 tokens per session scan A 75563bf2c054

Subscribe to this mod's changes

gplay-vitals is a skill published in the GitHub repository PollyGlot/google-play-cli-skills (5 stars, last pushed 7d ago), licensed MIT. It adds 76 tokens to every session and 1,468 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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