announcing-behavior-changes

announcing-behavior-changes is a skill for Claude Code, Codex from PostHog/posthog-foss. It costs 197 tokens per session (2,140 once invoked), scanned A, original, MIT.

A guide for deciding when a behavior change needs an in-app notice and for building a notice shown to the affected users.

In plain words
What is it for?
Use it when corrected behavior changes what existing users see and the interface does not otherwise explain the difference.
Why use it?
It explains changes that may look like regressions when users see different metrics, charts, counts, dates, or matching results without taking action.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/posthog/posthog-foss/announcing-behavior-changes
Any agent
npx skills add PostHog/posthog-foss --skill announcing-behavior-changes
Clone the repo
git clone --depth 1 https://github.com/PostHog/posthog-foss

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for announcing-behavior-changes

README.md
[![agentmods](https://agentmods.dev/badge/skills/posthog/posthog-foss/announcing-behavior-changes.svg)](https://agentmods.dev/skills/posthog/posthog-foss/announcing-behavior-changes)
Your own site
<a href="https://agentmods.dev/skills/posthog/posthog-foss/announcing-behavior-changes"><img src="https://agentmods.dev/badge/skills/posthog/posthog-foss/announcing-behavior-changes.svg" alt="Measured on agentmods" height="20"></a>
Per session 197 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,140 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00197 $0.02140
Opus 5 $0.00098 $0.01070
Sonnet 5 $0.00039 $0.00428
Haiku 4.5 $0.00020 $0.00214

Measured 4d ago against content hash 3115c30871c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

announcing-behavior-changes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/announcing-behavior-changes/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Announcing behavior changes

Some fixes correct wrong behavior but change what a user sees. The number moves, the chart shifts, the count drops. Nothing is broken, but from the user's side it is indistinguishable from a regression, and they have no way to find out why.

An in-app change notice closes that gap: it appears where the user sees the different result, says what changed, and then goes away.

The reference implementation is frontend/src/queries/nodes/DataVisualization/Components/SqlInsightDateFilterNotice.tsx, shipped in commit 76f2905222a alongside the backend change it explains. Read it before writing a new one — it is 60 lines and it is the whole pattern.

First: does this change need a notice?

Most changes do not. A notice that fires for people it does not concern is worse than no notice, because it teaches everyone to dismiss banners without reading them. Ship one only when all four hold.

  1. A user who does nothing sees something different. Not a new feature, not a change they opted into behind a flag.
  2. They cannot work out why from the screen. If the UI already explains it, the UI is the notice.
  3. The difference is big enough to notice. A rounding change in the fourth decimal is not.
  4. You can identify who is affected, in code. See below — this is the one that usually fails.

The narrowing test

Write the predicate first. If you cannot express "this user is affected" as a function of state the client already has, you are about to show a banner to everyone about something that concerns a minority.

When that happens, pick a different mechanism instead of widening the blast radius:

Situation Use instead
Only the backend can tell who is affected A per-object field on the API response, rendered where that object is shown. Action.selector_warning (#80653) is the model.
The condition is permanent, not a one-time transition Same — a computed warning, not a time-boxed notice.
Everyone is affected but the change is minor Changelog only.
The old behavior was plainly broken and the new one is self-evidently right Nothing. An error that stops happening needs no announcement.

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 139 lines · 197 tokens per session scan A 3115c30871c6

Subscribe to this mod's changes

announcing-behavior-changes is a skill published in the GitHub repository PostHog/posthog-foss (713 stars, last pushed today), licensed MIT. It adds 197 tokens to every session and 2,140 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

obra/superpowers · 37 tokens

auto-perf-optimize

Run agent-driven VS Code performance or memory investigations. Use when asked to launch Code OSS, automate a VS Code scenario, run the Chat memory smoke runner, capture renderer heap snapshots, take workflow screenshots, compare run summaries, or drive a repeatable scenario before heap-snapshot analysis.

microsoft/vscode · 62 tokens

chat-perf

Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.

microsoft/vscode · 51 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens