motor-selection

motor-selection is a skill for Claude Code, Codex from ppak10/RocketSmith. It costs 29 tokens per session (1,025 once invoked), scanned A, original, MIT.

A rocket-motor selection workflow that balances total impulse, motor size, thrust, rocket mass, target height, and motor-mount fit. It verifies that a motor designation exists in the motor database before assigning it.

In plain words
What is it for?
Use it when choosing a motor for a rocket design or when targeting a specific apogee, the highest point of its flight. It considers mass, target height, mount diameter, and any class limits.
Why use it?
A motor can fit a rocket and still fail to provide a stable launch or reach the desired height. Checking the rocket's constraints and the motor's thrust helps avoid unsuitable choices.

Skill for Claude CodeCodex

Part of the rocketsmith plugin — 7 skills, 6 agents, 2 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ppak10/rocketsmith/motor-selection
Any agent
npx skills add ppak10/RocketSmith --skill motor-selection
Clone the repo
git clone --depth 1 https://github.com/ppak10/RocketSmith

Made for: Claude Code, Codex.

Or install rocketsmith, the plugin that ships this one along with the rest of its 7 skills, 6 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motor-selection

README.md
[![agentmods](https://agentmods.dev/badge/skills/ppak10/rocketsmith/motor-selection.svg)](https://agentmods.dev/skills/ppak10/rocketsmith/motor-selection)
Your own site
<a href="https://agentmods.dev/skills/ppak10/rocketsmith/motor-selection"><img src="https://agentmods.dev/badge/skills/ppak10/rocketsmith/motor-selection.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,025 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00029 $0.01025
Opus 5 $0.00015 $0.00513
Sonnet 5 $0.00006 $0.00205
Haiku 4.5 $0.00003 $0.00103

Measured 5d ago against content hash a9de26b74415, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motor-selection scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motor-selection/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motor Selection

Overview

Motor selection balances impulse (altitude), diameter (fit), and thrust curve (stability off the rod). A motor that fits the mount and hits the target apogee is not enough — it must also produce enough thrust to clear the launch rod stably.

Core principle: Always verify the motor exists in the database before assigning it. Never guess a designation.

When to Use

  • Initial motor selection for a new design
  • User wants to reach a specific apogee
  • Current motor undershoots or overshoots the target
  • Motor diameter doesn't match the motor mount

Steps

1. Gather Constraints

Before querying, establish:

  • Rocket mass — from openrocket_component (action="read") component weights, or user-provided
  • Target apogee — what the user wants to achieve
  • Motor mount ID — inner diameter of the motor mount inner-tube
  • Motor class ceiling — any certification or field limits (e.g. Estes field = max D)

2. Estimate Required Impulse

Rule of thumb: 30–50 m of apogee per newton-second, depending on mass and drag.

required_Ns ≈ target_apogee_m / 40    (midpoint estimate)

Map to impulse class:

Class Total Impulse Rough apogee (500g rocket)
C 10 Ns ~100 m
D 20 Ns ~200 m
E 40 Ns ~350 m
F 80 Ns ~600 m
G 160 Ns ~1000 m
H 320 Ns ~1500 m

This is a starting point only — simulate to confirm.

3. Query the Database

openrocket_database(action="motors", impulse_class="D", diameter_mm=18)

Useful filter combinations:

  • impulse_class + diameter_mm — most common starting point
  • name="H100" — when you know the approximate designation (matches H100W-DMS, H100T, etc.)
  • manufacturer="Estes" — when field or certification requires a specific brand

Review avg_thrust_n and burn_time_s in the results. A high average thrust with short burn (spike profile) vs. a lower average with longer burn (progressive) affects flight character.

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 111 lines · 29 tokens per session scan A a9de26b74415

Subscribe to this mod's changes

motor-selection is a skill published in the GitHub repository ppak10/RocketSmith (21 stars, last pushed 4mo ago), licensed MIT. It adds 29 tokens to every session and 1,025 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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