geohash-spatial-code-maps

geohash-spatial-code-maps is a skill for Claude Code, Codex from pproenca/dot-skills. It costs 182 tokens per session (2,436 once invoked), scanned A, original, MIT.

Guidance for encoding locations into geohashes and using them for nearby searches, map-like navigation, and spatial indexes.

In plain words
What is it for?
Use it to implement geohashes in TypeScript or Rust, query locations by area, or represent a codebase as a navigable map.
Why use it?
It helps avoid errors in coordinate handling, neighbouring cells, distance queries, and geographic data storage.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement geohashes in TypeScript or Rust, query locations by area, or represent a codebase as a navigable map.

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Install with agentmods
npx agentmods add skills/pproenca/dot-skills/geohash-spatial-code-maps
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pproenca/dot-skills --skill geohash-spatial-code-maps
Clone the repo
git clone --depth 1 https://github.com/pproenca/dot-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for geohash-spatial-code-maps

README.md
[![agentmods](https://agentmods.dev/badge/skills/pproenca/dot-skills/geohash-spatial-code-maps/github.svg)](https://agentmods.dev/skills/pproenca/dot-skills/geohash-spatial-code-maps)
Your own site
<a href="https://agentmods.dev/skills/pproenca/dot-skills/geohash-spatial-code-maps"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/geohash-spatial-code-maps/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for geohash-spatial-code-maps

Your own site · 80×15
<a href="https://agentmods.dev/skills/pproenca/dot-skills/geohash-spatial-code-maps"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/geohash-spatial-code-maps.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 182 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,436 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00182 $0.02436
Opus 5 $0.00091 $0.01218
Sonnet 5 $0.00036 $0.00487
Haiku 4.5 $0.00018 $0.00244

Measured 5d ago against content hash 565df0c5ae53, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

geohash-spatial-code-maps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/.experimental/geohash-spatial-code-maps/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Geohash & Spatial Code Maps Best Practices

How to implement geohashes correctly in TypeScript and Rust, how to query and index them at scale, and how to apply them to the "codebase as a navigable 2D map" pattern — projecting code into a plane so geohash prefixes become domain regions you can fly through like Google Maps. Contains 42 rules across 8 categories, prioritised by impact.

When to Apply

Reference these guidelines when:

  • Implementing or reviewing a geohash encoder/decoder in TypeScript or Rust (bit interleaving, base32, precision, neighbours)
  • Building proximity / radius / bounding-box search on lat/lon data, or storing geohashes as index keys (SQL B-tree, Redis sorted sets)
  • Debugging the classic geohash bugs — swapped axes, wrong alphabet, border false negatives, off-by-one cells at high precision
  • Projecting a codebase (or any abstract graph) into a 2D plane and geohashing it so prefixes name business domains or features
  • Navigating a geohashed dataset like a slippy map: zoom-to-precision, viewport tile loading, level-of-detail aggregation, prefix clustering, deep links

A note on scope

Categories 1–4, 6, and 7 are textbook geohashing, drawn from authoritative sources (the geohash spec, the davetroy/geohash-js neighbour tables, Redis, Elasticsearch). Categories 5 (map-) and 8 (nav-) are a novel synthesis — there is no canonical "geohash your codebase" library, so those rules derive design principles from established techniques (deterministic graph layout, Morton/Z-order keys, slippy-map tiling, software cartography). They are honest about when the pattern is overkill.

Rule Categories by Priority

Priority Category Impact Prefix Rules
1 Encoding & Bit Interleaving CRITICAL enc- 6
2 Precision & Cell Geometry CRITICAL prec- 5
3 Neighbours & Adjacency HIGH nbr- 5
4 Proximity & Range Queries HIGH qry- 5
5 Codebase-as-Map Spatial Layout HIGH map- 7
6 Decoding & Bounding Boxes MEDIUM-HIGH dec- 4
7 Spatial Indexing & Storage MEDIUM-HIGH idx- 5
8 Navigation & Rendering MEDIUM nav- 5

Read the full file on GitHub · 120 lines

Files

What ships with it

46 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 120 lines · 182 tokens per session scan A 565df0c5ae53

Subscribe to this mod's changes

geohash-spatial-code-maps is a skill published in the GitHub repository pproenca/dot-skills (205 stars, last pushed 24d ago), licensed MIT. It adds 182 tokens to every session and 2,436 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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