ProfRino/Blender-MCP-Assembly-Skill

Blender Assembly is a geometry-building skill for creating reliable 3D models in Blender via MCP. It helps prevent common modelling errors by planning object connections, using correct primitive scaling, avoiding faulty cylinder rotations, verifying overlaps, and auditing final transforms.

This repository also configures its own agents. See what Blender-MCP-Assembly-Skill tells them →

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blender-assembly

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ProfRino/Blender-MCP-Assembly-Skill

Skill Claude CodeCodex

Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcpblenderexecuteblendercode). Covers all object types: furniture, vehicles, architecture, characters, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, or…

not rated 60 +2 3mo ago A 111 tokens