N.E.K.O is a real-time AI catgirl companion designed to live with the user, initiate interaction, share media, and perform tasks through an emotional engine. It is intended for people seeking a proactive personal digital companion. The catalogue contains skills for working with it.
Borrowing it
Nothing to install: this file belongs to Project-N-E-K-O/N.E.K.O. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Project-N-E-K-O/N.E.K.O/main/.agent/skills/vrm-mtoon-outline/SKILL.mdgit clone --depth 1 https://github.com/Project-N-E-K-O/N.E.K.OWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/project-n-e-k-o/n.e.k.o/vrm-mtoon-outline)<a href="https://agentmods.dev/skills/project-n-e-k-o/n.e.k.o/vrm-mtoon-outline"><img src="https://agentmods.dev/badge/skills/project-n-e-k-o/n.e.k.o/vrm-mtoon-outline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/project-n-e-k-o/n.e.k.o/vrm-mtoon-outline"><img src="https://agentmods.dev/badge/skills/project-n-e-k-o/n.e.k.o/vrm-mtoon-outline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01035 |
| Opus 5 | $0.00022 | $0.00517 |
| Sonnet 5 | $0.00009 | $0.00207 |
| Haiku 4.5 | $0.00004 | $0.00103 |
Grade A, and why
vrm-mtoon-outline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.
VRM MToon Outline Thickness Adjustment
This skill covers how to adjust outline thickness for VRM models using MToon materials in @pixiv/three-vrm.
Common Symptoms
- Outline too thick when model is scaled up or camera is close
- Outline thickness inconsistent at different zoom levels
- Need to adjust outline programmatically at runtime
Key Concepts
Outline Width Modes
MToon materials have two main outline width modes:
| Mode | Description | Behavior |
|---|---|---|
'worldCoordinates' |
Outline width is a physical world-space size | Outline appears thicker when model is scaled up or camera is closer |
'screenCoordinates' |
Outline width is relative to screen pixels | Outline stays consistent size regardless of zoom/scale |
Critical Properties
material.outlineWidthMode // 'none' | 'worldCoordinates' | 'screenCoordinates'
material.outlineWidthFactor // Number - the actual width value
material.isMToonMaterial // Boolean - true for MToon materials
material.needsUpdate // Set to true after modifying properties
Solution: Switch to Screen Coordinates
To make outlines stay consistent regardless of zoom/scale:
function adjustOutlineThickness(vrm, screenFactor = 0.005) {
vrm.scene.traverse((object) => {
if (object.isMesh || object.isSkinnedMesh) {
const materials = Array.isArray(object.material) ? object.material : [object.material];
materials.forEach(material => {
if (!material || !material.isMToonMaterial) return;
// Check if this material has outlines enabled
const hasOutline = material.outlineWidthFactor > 0 &&
material.outlineWidthMode !== 'none';
if (hasOutline) {
// Switch to screen coordinates mode
material.outlineWidthMode = 'screenCoordinates';
material.outlineWidthFactor = screenFactor;
material.needsUpdate = true;
}
});
}
});
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 142 lines · 43 tokens per session scan A 4fc8d16027bb
vrm-mtoon-outline is a skill published in the GitHub repository Project-N-E-K-O/N.E.K.O (2,829 stars, last pushed yesterday), licensed Apache-2.0. It adds 43 tokens to every session and 1,035 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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