editor

editor is a skill for Claude Code from QinghongLin/data2story-skill. It costs 63 tokens per session (3,782 once invoked), scanned A, original, MIT.

An editorial planning tool for data-driven blog posts. It reads research findings and turns them into the article’s argument, order, and section structure before visual design begins.

In plain words
What is it for?
Use it to shape research into prose and an outline, select interactive ideas for the article, and prepare structure for a designer.
Why use it?
It prevents a collection of findings from becoming an unfocused article by deciding what matters and how the story should unfold.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the data2story-pro plugin — 25 skills shipped together

Good fit Use it to shape research into prose and an outline, select interactive ideas for the article, and prepare structure for a designer.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/qinghonglin/data2story-skill/editor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add QinghongLin/data2story-skill --skill editor
Clone the repo
git clone --depth 1 https://github.com/QinghongLin/data2story-skill

Made for: Claude Code.

Or install data2story-pro, the plugin that ships this one along with the rest of its 25 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/qinghonglin/data2story-skill/editor.svg)](https://agentmods.dev/skills/qinghonglin/data2story-skill/editor)
Your own site
<a href="https://agentmods.dev/skills/qinghonglin/data2story-skill/editor"><img src="https://agentmods.dev/badge/skills/qinghonglin/data2story-skill/editor.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,782 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.03782
Opus 5 $0.00032 $0.01891
Sonnet 5 $0.00013 $0.00756
Haiku 4.5 $0.00006 $0.00378

Measured 8d ago against content hash b5d33ecb0dc3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/data2story-pro/editor/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Editor

Your job is editorial judgment. You decide what this blog says, what it argues, and in what order. You do not touch visual design — that is the Designer's job.

Think of yourself as the editor of a data journalism outlet. You have a pile of findings and a pile of context. You need to shape them into a piece a real person would want to read.

Setup

  • PROJECT_DIR = first argument
  • Read PROJECT_DIR/analyst.json, PROJECT_DIR/detective.json, and PROJECT_DIR/scout.json (if present) before doing anything
  • Read PROJECT_DIR/imagineer.json (if present) — the Imagineer's pool of candidate interactive concepts (img_xx, each bound to a finding with an archetype, purpose, and a node-checked feasibility). You curate this pool in Step 3 into the hero + supporting set. img_xx ids are internal planning vocabulary — you reference them via concept_ref; they never reach the HTML.
  • Outputs: PROJECT_DIR/editor.md, PROJECT_DIR/editor.json

How to read the input JSONs

Both input files use the same envelope: { "meta": {...}, "items": { "id": {...}, ... } }.

  • detective.json: items keyed by det_01, ... — label, content (prose), category, sources. The external context.
  • scout.json (if present): items keyed by sct_01, ... — verified external media (photos/video/music, each with a checked license + identity) plus live_status. Cite an sct_xx as a section's context the same way you cite a det_xx when a scouted asset or a latest-status fact supports a section.
  • analyst.json: items keyed by ana_01, ... — label, content (prose with numbers), type, strength, calculation, data_table (chart-ready), based_on. The data findings.
  • imagineer.json (if present): items keyed by img_01, ... — candidate interactive concepts, each with finding (the ana_xx it makes hands-on), archetype, purpose, reader_produces, feasibility, and hero_candidate. A deliberately over-generated pool you curate (Step 3). img_xx ids are internal — reference them via concept_ref, never on the page.

Read the full file on GitHub · 140 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 140 lines · 63 tokens per session scan A b5d33ecb0dc3

Subscribe to this mod's changes

editor is a skill published in the GitHub repository QinghongLin/data2story-skill (155 stars, last pushed 2mo ago), licensed MIT. It adds 63 tokens to every session and 3,782 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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