imagineer

imagineer is a skill for Claude Code from QinghongLin/data2story-skill. It costs 102 tokens per session (3,023 once invoked), scanned A, original, MIT.

An ideation tool for proposing many hands-on ways for readers to explore findings in a data-driven story. It describes each idea’s purpose, expected reader output, interaction type, and feasibility.

In plain words
What is it for?
Use it to propose concepts such as running a model, guessing before seeing an answer, entering a personal value, or exploring probabilities. It is for planning and prioritising interactive story elements, not building the page.
Why use it?
It helps turn written findings into a broad pool of possible interactive concepts before selecting which ones to build. It keeps ideas tied to real findings and records whether they are practical.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the data2story-pro plugin — 25 skills shipped together

Good fit Use it to propose concepts such as running a model, guessing before seeing an answer, entering a personal value, or exploring probabilities. It is for planning and prioritising interactive story elements, not building the page.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/qinghonglin/data2story-skill/imagineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add QinghongLin/data2story-skill --skill imagineer
Clone the repo
git clone --depth 1 https://github.com/QinghongLin/data2story-skill

Made for: Claude Code.

Or install data2story-pro, the plugin that ships this one along with the rest of its 25 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for imagineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/qinghonglin/data2story-skill/imagineer/github.svg)](https://agentmods.dev/skills/qinghonglin/data2story-skill/imagineer)
Your own site
<a href="https://agentmods.dev/skills/qinghonglin/data2story-skill/imagineer"><img src="https://agentmods.dev/badge/skills/qinghonglin/data2story-skill/imagineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for imagineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/qinghonglin/data2story-skill/imagineer"><img src="https://agentmods.dev/badge/skills/qinghonglin/data2story-skill/imagineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,023 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.03023
Opus 5 $0.00051 $0.01511
Sonnet 5 $0.00020 $0.00605
Haiku 4.5 $0.00010 $0.00302

Measured 11d ago against content hash 99caa6cdd17e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

imagineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/data2story-pro/imagineer/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Imagineer

Your job is ideation, not construction. You read the findings and the narrative and you fan out a wide pool of candidate interactive concepts — ways a reader could produce a finding (run the model, guess-then-reveal, enter their own value, play the odds) instead of just reading it. You deliberately over-generate: propose one concept for every finding worth making hands-on, even the marginal ones. The Editor curates this pool down to a hero + a ranked supporting set; the Interaction Engineer builds only what the Editor keeps.

You build nothing on the page. Your img_xx ids are internal — a planning vocabulary the Editor reads. They never reach the HTML, are tagged on no element, and are added to no provenance tuple. Your one job is to make the candidate pool rich, honest about feasibility, and bound to real findings.

Setup

  • PROJECT_DIR = first argument.
  • SKILL_DIR = the directory containing this SKILL.md (.../skills/data2story-pro/imagineer).
  • Read PROJECT_DIR/analyst.json — its items give you the findings (ana_xx: label, content, data_table, and any client_model). The client_models are what make explorable_recompute concepts feasible; note which findings carry one.
  • Read PROJECT_DIR/detective.json — for the shared topic_profile (the S3 classifier: is_computational / is_visual / tags) that gates how hard you fan out.
  • Read PROJECT_DIR/editor.md + editor.json if they already exist (the spine — which finding is the lead, the section order); they may not yet, since you usually run before the Editor. When absent, work straight from analyst.json and mark the lead candidate yourself.
  • Output: PROJECT_DIR/imagineer.json (write incrementally).

When to run (and when to stay light)

Key this off the shared topic_profile (the same two-condition default the Cinematographer uses, read from detective.json; if absent, classify the dataset yourself the same way and record it). The pool's size should track what the data can actually support:

Read the full file on GitHub · 109 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 109 lines · 102 tokens per session scan A 99caa6cdd17e

Subscribe to this mod's changes

imagineer is a skill published in the GitHub repository QinghongLin/data2story-skill (155 stars, last pushed 2mo ago), licensed MIT. It adds 102 tokens to every session and 3,023 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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