implementing-cpp

A C++17 implementation skill for desktop graphical applications using wxWidgets, GTK3, or Qt with CMake. It follows framework conventions and manages resources with standard C++ ownership patterns.

In plain words
What is it for?
Use it to create or modify GUI components and other desktop features, following C++17, CMake, RAII, smart-pointer, and const-correctness practices.
Why use it?
It turns a requested desktop feature into code that fits the detected framework and can be built and checked in the existing project.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/qte77/claude-code-plugins/implementing-cpp
Any agent
npx skills add qte77/claude-code-plugins --skill implementing-cpp
Clone the repo
git clone --depth 1 https://github.com/qte77/claude-code-plugins

Made for: Claude Code, Codex.

Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 838 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.00838
Opus 5 $0.00024 $0.00419
Sonnet 5 $0.00010 $0.00168
Haiku 4.5 $0.00005 $0.00084

Measured yesterday against content hash 1fe9fcadfdfa, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

implementing-cpp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/cpp-desktop/skills/implementing-cpp/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

C++ Desktop Implementation

Target: $ARGUMENTS

Implement C++ desktop GUI code following framework conventions, C++17 standards, and CMake best practices. No over-engineering.

Workflow

  1. Detect framework:
    • wxWidgets in CMakeLists.txt or wx/ includes -> wxWidgets
    • gtk in pkg-config or CMakeLists.txt -> GTK3
    • Qt in CMakeLists.txt or .pro file -> Qt
    • None detected -> ask user which framework
  2. Study existing patterns in src/ and include/ structure
  3. Implement minimal solution matching stated functionality
  4. Build and validate with CMake
  5. Report — list created files, build status

C++ Standards

  • C++17 minimum — use std::optional, std::variant, structured bindings
  • RAII — acquire resources in constructors, release in destructors
  • Smart pointersstd::unique_ptr by default, std::shared_ptr only when shared ownership required
  • Const-correctnessconst on methods, parameters, and locals where possible
  • No raw new/delete — use smart pointers or container types

Framework Patterns

wxWidgets

  • Use wxBEGIN_EVENT_TABLE/wxEND_EVENT_TABLE or Bind() for events
  • Derive frames from wxFrame, dialogs from wxDialog
  • Use sizers (wxBoxSizer, wxGridSizer) for layout, never absolute positioning
  • Parent windows own children (no manual delete)

GTK3

  • Use g_signal_connect for signal/slot wiring
  • Follow GObject conventions for custom widgets
  • Use GtkBuilder with .ui files for complex layouts
  • Proper g_object_unref / g_free for C API resources

Qt

  • Use signals/slots with Q_OBJECT macro and MOC
  • Derive from QWidget, QMainWindow, QDialog as appropriate
  • Use layouts (QVBoxLayout, QHBoxLayout, QGridLayout)
  • Parent-child ownership model — parent deletes children

CMake Best Practices

  • Target-based — use target_link_libraries, target_include_directories
  • No global state — avoid include_directories(), link_libraries()
  • Modern findfind_package() with imported targets
  • Minimum versioncmake_minimum_required(VERSION 3.16)
  • Platform conditionals:

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 108 lines · 49 tokens per session scan A 1fe9fcadfdfa

Subscribe to this mod's changes

implementing-cpp is a skill published in the GitHub repository qte77/claude-code-plugins (2 stars, last pushed 2d ago), licensed Apache-2.0. It adds 49 tokens to every session and 838 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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