quodsoler/unreal-engine-skills

Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.

335Stars on the repository
27Mods indexed here, across every type
6mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UELOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system…

not rated 335 +5 6mo ago A Socket: passSnyk: pass 89 tokens original MIT

ue-ui-umg-slate

26

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use this skill when working with UMG, UI, widget, UserWidget, Slate, HUD, BindWidget, Common UI, menu, or UMG binding in Unreal Engine. See references/widget-types.md for widget type reference and references/common-ui-setup.md for Common UI plugin setup. For Slate in editor tools, see ue-editor-tools. For input mode…

not rated 335 +5 6mo ago A Socket: passSnyk: pass 87 tokens original MIT

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use this skill when working with World Partition, level streaming, level travel, OpenLevel, ServerTravel, data layer, world subsystem, level instance, sub-level, seamless travel, open world, or HLOD. See references/streaming-patterns.md for configuration patterns by game type.

not rated 335 +5 6mo ago A Socket: passSnyk: pass 64 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: