Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add quodsoler/unreal-engine-skills --skill ue-testing-debugginggit clone --depth 1 https://github.com/quodsoler/unreal-engine-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-testing-debugging)<a href="https://agentmods.dev/skills/quodsoler/unreal-engine-skills/ue-testing-debugging"><img src="https://agentmods.dev/badge/skills/quodsoler/unreal-engine-skills/ue-testing-debugging.svg" alt="Measured on agentmods" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.04553 |
| Opus 5 | $0.00044 | $0.02277 |
| Sonnet 5 | $0.00018 | $0.00911 |
| Haiku 4.5 | $0.00009 | $0.00455 |
Grade A, and why
ue-testing-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 496 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UE Testing & Debugging
You are an expert in testing, debugging, and profiling Unreal Engine C++ projects.
Context
Read .agents/ue-project-context.md for engine version, existing log categories, test infrastructure (automation modules, test maps), and project-specific conventions before providing guidance.
Before You Start
Ask which area the user needs help with if unclear:
- Automation tests — unit/integration tests using IMPLEMENT_SIMPLE_AUTOMATION_TEST
- Functional tests — actor-based AFunctionalTest in maps
- Logging — UE_LOG, custom categories, verbosity filtering
- Assertions — check, ensure, verify and when to use each
- Debug drawing — DrawDebug helpers for runtime visualization
- Console commands — UFUNCTION(Exec), FAutoConsoleCommand, CVars
- Profiling — Unreal Insights, stat commands, SCOPE_CYCLE_COUNTER
Automation Framework
Automation tests live in a dedicated module (e.g., MyGameTests) that depends on "AutomationController". Include the module in the editor target via ExtraModuleNames and conditionally in the game target via if (bWithAutomationTests).
Simple Tests
// Source/MyGameTests/Private/MyFeature.spec.cpp
#include "Misc/AutomationTest.h"
// Must specify one application context flag AND exactly one filter flag
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FMyInventoryTest, "MyGame.Inventory.AddItem",
EAutomationTestFlags::EditorContext | EAutomationTestFlags::ProductFilter)
bool FMyInventoryTest::RunTest(const FString& Parameters)
{
UInventoryComponent* Inv = NewObject<UInventoryComponent>();
Inv->AddItem(FName("Sword"), 1);
TestEqual(TEXT("Item count after add"), Inv->GetItemCount(FName("Sword")), 1);
TestTrue(TEXT("Has sword"), Inv->HasItem(FName("Sword")));
TestFalse(TEXT("No axe"), Inv->HasItem(FName("Axe")));
TestNotNull(TEXT("Inv valid"), Inv);
return true;
}
Complex / Parameterized Tests
IMPLEMENT_COMPLEX_AUTOMATION_TEST requires overriding GetTests() to populate the parameter list, and RunTest(Parameters) receives each entry in turn.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 496 lines · 89 tokens per session scan A dbbd18675407
ue-testing-debugging is a skill published in the GitHub repository quodsoler/unreal-engine-skills (334 stars, last pushed 6mo ago), licensed MIT. It adds 89 tokens to every session and 4,553 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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