概率博弈决策框架

概率博弈决策框架 is a skill for Claude Code, Codex from R2h1/my-book-skills. It costs 105 tokens per session (1,874 once invoked), scanned A, original, MIT.

A decision framework that evaluates choices by their chances of working and their expected value instead of by fear, greed, or the result of one attempt. It uses ideas from repeated games such as poker to separate decision quality from luck.

In plain words
What is it for?
Use it to assess career, business, or investment options, identify emotional distortions, compare probabilities, and decide whether an action is worth taking.
Why use it?
It helps when emotions encourage you to avoid every risk, chase losses, or believe a win is somehow due. The framework supports reviewing the reasoning behind a decision even when the outcome was bad.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to assess career, business, or investment options, identify emotional distortions, compare probabilities, and decide whether an action is worth taking.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/r2h1/my-book-skills/v07
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add R2h1/my-book-skills --skill v07
Clone the repo
git clone --depth 1 https://github.com/R2h1/my-book-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,874 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.01874
Opus 5 $0.00053 $0.00937
Sonnet 5 $0.00021 $0.00375
Haiku 4.5 $0.00011 $0.00187

Measured 11d ago against content hash ddeaf5f04aa5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

概率博弈决策框架 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

30岁人生开挂7步法/v07-概率博弈决策框架/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

概率博弈决策框架

R — 原文

"玩好扑克的方法很简单,只要排除情绪的干扰,根据概率押注即可。人生亦是如此。如果有赢的机会,就要战胜规避损失倾向,大胆下注。"

— 金承焕, 第六章


I — 方法论骨架

概率博弈是将扑克思维扩展到整个人生决策的框架。核心思想:

  1. 人生是超长期重复博弈——单次输赢不重要,重要的是每次决策的期望值
  2. 只押注概率,不押注情绪——胜率 > 50% 就下注,输了不后悔('押得很好,只是概率原因')
  3. 克服Kluge干扰——规避损失倾向(怕亏)让人不敢下注,赌徒谬误(觉得'该轮到我赢了')让人过度下注,都需识别并排除
  4. 过程导向而非结果导向——好的决策可能带来坏结果(小概率事件),坏的决策可能带来好结果(运气)。关键看决策过程,而非单次结果

核心思维转换: 从'这个决定会不会输?'转向'这个决定的期望值是多少?'


A1 — 书中的应用

案例 1: 作者打扑克

  • 问题: 27岁和哥哥朋友打扑克,第一天输光
  • 方法论的使用: 去图书馆读3本扑克书,学会基于概率分析下注。胜率55%就下注,输了也不动摇因为'押得很好'
  • 结论: 不依赖情绪,纯粹基于概率
  • 结果: 初出茅庐就战胜了打扑克5年的老手

案例 2: 作者做YouTube决策

  • 问题: 面对'已经是红海''会被骂'等恐惧
  • 方法论的使用: 用概率思维评估——成功的概率虽不确定但>0,不做的概率是100%维持现状。胜率>0就是值得下注
  • 结论: 概率思维让他克服了规避损失倾向
  • 结果: 成为顶级自我开发YouTuber

案例 3: 股票投资中的情绪化决策

  • 问题: 大多数人在股市中做情绪化决策(恐慌抛售、追高)
  • 方法论的使用: 反面案例——被Kluge操控,用赌徒谬误('这次该轮到我了')和损失厌恶(想翻本)不断加注
  • 结论: 背离概率原则下注,长期必然亏损

A2 — 触发场景

用户会在什么情境下需要这个 skill?

  1. 用户面临职业/投资/创业等重大决策,被恐惧或贪婪绑架
  2. 用户连续失败后情绪失控,想'翻本'或'放弃'
  3. 用户纠结于'如果失败了怎么办'

语言信号

  • '如果失败了怎么办?'
  • '我已经坚持了这么久,不能放弃'
  • '这次该轮到我了吧?'
  • '我不能再输了'
  • '太冒险了'

与相邻 skill 的区分

  • 五子棋理论的区别: 概率博弈用于'给定选项后如何下注'(执行层面),五子棋用于'选择哪个方向'(战略层面)
  • Kluge识别与对抗法的关系: Kluge识别是概率博弈的前置步骤——必须先识别出情绪干扰,才能做理性概率判断

E — 可执行步骤

当 skill 被激活后,agent 应按以下步骤执行:

  1. 识别情绪干扰

    • 引导用户识别当前决策中的情绪:害怕损失?想翻本?要面子?愿望思维?
    • 帮助用户将这些情绪标记为'Kluge正在作怪'
    • 完成标准: 用户能清晰说'我的XX情绪正在影响这个决策'
  2. 计算概率和期望值

    • 帮用户列出所有选项及其可能结果
    • 对每个结果粗略估算概率和收益/损失
    • 计算期望值 = 胜率 × 收益 - 败率 × 损失
    • 完成标准: 每个选项都有粗略的期望值评估
  3. 做出决策并放下结果

    • 选择期望值最高的选项
    • 明确告知:'如果输了,不是你的决策有问题,是小概率事件'
    • 帮用户预设'如果输了,我该怎么应对?'(避免事后情绪失控)
    • 完成标准: 用户做出了选择,且能接受'输了也是合理的结果'

B — 边界

不要在以下情况使用此 skill

  • 单次生死攸关的决策(概率博弈需要多次重复才有意义)
  • 信息严重不足无法估算概率时(需要先收集信息)
  • 用户面临的是纯情感问题(分手、丧亲)而非决策问题

作者在书中警告的失败模式

  • ce16: 概率博弈中的情绪化决策——被愤怒、愿望、自尊心绑架
  • ce10: 规避损失倾向——害怕亏损而不敢下注
  • ce12: 情感试探——被情绪绑架做出非理性决策

作者的盲点 / 时代局限

  • 作者假设用户有能力粗略估算概率——实际上大多数人的概率直觉很差
  • 现实生活中很多决策无法量化成败概率(信息不完备),套用概率博弈可能导致过度简化
  • 作者没有讨论'下注频率'——即使是正期望值的下注,过于频繁也会因为波动导致破产(凯利公式缺失)

Read the full file on GitHub · 144 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 144 lines · 105 tokens per session scan A ddeaf5f04aa5

Subscribe to this mod's changes

概率博弈决策框架 is a skill published in the GitHub repository R2h1/my-book-skills (2 stars, last pushed 26d ago), licensed MIT. It adds 105 tokens to every session and 1,874 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.