bug-report

bug-report is a skill for Claude Code from RamonBedin/mcp-game-deck. It costs 24 tokens per session (304 once invoked), scanned A, original, MIT.

A tool for writing structured bug reports or scanning code for possible bugs. It records reproduction steps, expected and actual behavior, severity, priority, and a possible fix.

In plain words
What is it for?
Use it to document a bug or inspect code for null-reference risks, race conditions, resource leaks, Unity-specific problems, and missing error handling.
Why use it?
It turns vague problems into reports that developers can reproduce and act on, or highlights common code risks before they cause failures.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Good fit Use it to document a bug or inspect code for null-reference risks…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ramonbedin/mcp-game-deck/bug-report
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RamonBedin/mcp-game-deck --skill bug-report
Clone the repo
git clone --depth 1 https://github.com/RamonBedin/mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bug-report

README.md
[![agentmods](https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/bug-report.svg)](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/bug-report)
Your own site
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/bug-report"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/bug-report.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 304 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00304
Opus 5 $0.00012 $0.00152
Sonnet 5 $0.00005 $0.00061
Haiku 4.5 $0.00002 $0.00030

Measured 7d ago against content hash 7cd69c072f07, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

bug-report scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/skills/bug-report/SKILL.md · 47 lines

What it actually says

When this skill is invoked:

  1. Determine mode:

    • Description provided → create bug report
    • analyze [path] → scan code for potential bugs
  2. For bug report creation:

## Bug Report: [Title]

### Severity: [S1-Critical | S2-Major | S3-Minor | S4-Trivial]
### Priority: [P1-Immediate | P2-Next Sprint | P3-Backlog]

### Description
[Clear description of the bug]

### Reproduction Steps
1. ...

### Expected Behavior
[What should happen]

### Actual Behavior
[What actually happens]

### Technical Context
[Relevant code paths, systems involved, MCP tools that can verify]

### Suggested Fix
[If apparent from code analysis]
  1. For code analysis (analyze mode):
    • Scan for null reference risks
    • Check for race conditions (threading + MainThread)
    • Look for resource leaks (missing Dispose, Release)
    • Check Unity-specific pitfalls (destroyed object access, coroutine leaks)
    • Verify MCP tool error handling (ToolResponse.Error paths)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 47 lines · 24 tokens per session scan A 7cd69c072f07

Subscribe to this mod's changes

bug-report is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 24 tokens to every session and 304 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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