ratnesh-maurya/cursor-claude-personas

Collection of role-based AI personas (e.g. senior-frontend-developer, security-engineer, technical-writer) with .claude and .cursor rules/skills. Copy a persona’s config into your project to get domain-tuned behavior, plus ready-made workflows for docs, PRs, and automation.

8Stars on the repository
200Mods indexed here, across every type
5mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

senior-architect

121

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Comprehensive software architecture skill for designing scalable, maintainable systems using ReactJS, NextJS, NodeJS, Express, React Native, Swift, Kotlin, Flutter, Postgres, GraphQL, Go, Python. I...

not rated 8 5mo ago A 50 tokens original MIT

senior-frontend

122

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Frontend development skill for React, Next.js, TypeScript, and Tailwind CSS applications. Use when building React components, optimizing Next.js performance, analyzing bundle sizes, scaffolding frontend projects, implementing accessibility, or reviewing frontend code quality.

not rated 8 5mo ago A 52 tokens copy · 92% MIT

software-architecture

124

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Guide for quality focused software architecture. This skill should be used when users want to write code, design architecture, analyze code, in any case that relates to software development.

not rated 8 5mo ago A 38 tokens copy · 95% MIT

stability-ai

126

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Geracao de imagens via Stability AI (SD3.5, Ultra, Core). Text-to-image, img2img, inpainting, upscale, remove-bg, search-replace. 15 estilos artisticos.

not rated 8 5mo ago A 47 tokens original MIT

threejs-animation

128

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

not rated 8 5mo ago A 40 tokens copy · 100% MIT

threejs-fundamentals

129

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

not rated 8 5mo ago A 51 tokens copy · 97% MIT

threejs-geometry

130

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

not rated 8 5mo ago A 46 tokens copy · 94% MIT

threejs-interaction

131

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

not rated 8 5mo ago A 44 tokens copy · 94% MIT

threejs-lighting

132

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

not rated 8 5mo ago A 35 tokens copy · 97% MIT

threejs-loaders

133

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

not rated 8 5mo ago A 40 tokens copy · 89% MIT

threejs-materials

134

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 8 5mo ago A 40 tokens copy · 92% MIT

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 8 5mo ago A 41 tokens copy · 92% MIT

threejs-shaders

136

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 8 5mo ago A 40 tokens copy · 92% MIT

threejs-skills

137

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements.

not rated 8 5mo ago A 49 tokens original MIT

threejs-textures

138

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 8 5mo ago A 41 tokens copy · 91% MIT

typescript-expert

139

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

TypeScript and JavaScript expert with deep knowledge of type-level programming, performance optimization, monorepo management, migration strategies, and modern tooling.

not rated 8 5mo ago C 33 tokens copy · 95% MIT

typescript-pro

140

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

Master TypeScript with advanced types, generics, and strict type safety. Handles complex type systems, decorators, and enterprise-grade patterns.

not rated 8 5mo ago A 30 tokens original MIT

vizcom

141

ratnesh-maurya/cursor-claude-personas

Skill Claude Code

AI-powered product design tool for transforming sketches into full-fidelity 3D renders.

not rated 8 5mo ago A 20 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: