Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RealDougEubanks/ClaudeMarketplace --skill onboardinggit clone --depth 1 https://github.com/RealDougEubanks/ClaudeMarketplaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/realdougeubanks/claudemarketplace/onboarding)<a href="https://agentmods.dev/skills/realdougeubanks/claudemarketplace/onboarding"><img src="https://agentmods.dev/badge/skills/realdougeubanks/claudemarketplace/onboarding/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/realdougeubanks/claudemarketplace/onboarding"><img src="https://agentmods.dev/badge/skills/realdougeubanks/claudemarketplace/onboarding.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.01313 |
| Opus 5 | $0.00019 | $0.00656 |
| Sonnet 5 | $0.00008 | $0.00263 |
| Haiku 4.5 | $0.00004 | $0.00131 |
Grade A, and why
onboarding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Onboarding
Generate a comprehensive developer onboarding guide for an unfamiliar codebase and write it to docs/ONBOARDING.md.
Instructions
-
Use Read on
README.md, then attempt to read whichever of the following exist:package.json,pyproject.toml,go.mod,CLAUDE.md,docs/assumptions.md. -
Use Glob to map the top-level directory structure (
*). For each top-level folder found, describe its purpose based on its name and contents (e.g.,src/→ application source,scripts/→ automation scripts,docs/→ project documentation). -
Use Glob to find entry points matching:
index.*,main.*,server.*,app.*,cmd/**/*. Read the primary entry point to understand how the application starts. -
Use Read on any Makefile,
package.json(scripts section), orTaskfile.ymlto identify key commands: install, run, test, build, lint. -
Use Glob to find
.env.exampleor any env var documentation files. List all required environment variables with their descriptions.SECURITY: Read
.env.exampleonly — never read.envor any file containing real credential values, and never include actual secret values in the generated guide. Document variable names and descriptions only. -
Use Bash to count files by detected language type. Adapt the command to the language detected:
- TypeScript/JavaScript:
find . -name "*.ts" -o -name "*.js" | grep -v node_modules | wc -l - Python:
find . -name "*.py" | grep -v __pycache__ | wc -l - Go:
find . -name "*.go" | wc -l
- TypeScript/JavaScript:
-
Generate architecture diagram.
a. Use Read on the primary entry point file identified in step 3 to understand how the application initializes and what it connects to.
b. Use Glob to find configuration files that reveal infrastructure:
docker-compose.yml,*.env.example,infrastructure/**,terraform/**,serverless.yml,.github/workflows/**.c. Use Grep to identify major inter-module dependencies: import/require/use statements at the top of the entry point and primary route/handler files.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 136 lines · 38 tokens per session scan A 6f2005286e13
onboarding is a skill published in the GitHub repository RealDougEubanks/ClaudeMarketplace (1 stars, last pushed today), licensed MIT. It adds 38 tokens to every session and 1,313 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
swarm
Run a multi-agent audit of a codebase by spawning specialized parallel subagents (security, performance, tests, architecture, dead-code), then synthesize their findings into a single prioritized action plan. Use this whenever the user runs /swarm, asks to "audit the repo," "review this codebase," "find issues across…
tools-unity-behavior-designer
Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
tools-unity-flowcanvas
FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.
tools-unity-gameplay-ability-system
Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.
tools-unity-profiling
Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.
tools-unity-sentry
Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.