tools-unity-profiling

tools-unity-profiling is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 26 tokens per session (3,616 once invoked), scanned A, original, MIT.

A guide to measuring Unity game performance, including CPU, GPU, memory, and frame timing. It shows how to mark code so profiling tools can measure specific operations.

In plain words
What is it for?
Use it to instrument gameplay systems, inspect frame times and memory use, find bottlenecks, and track performance budgets.
Why use it?
It helps locate slow code, memory allocations, hitches, and stutters instead of guessing at their causes. It also helps set performance limits for a game.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to instrument gameplay systems, inspect frame times and memory use, find bottlenecks, and track performance budgets.

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Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/tools-unity-profiling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill tools-unity-profiling
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tools-unity-profiling

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/tools-unity-profiling.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/tools-unity-profiling)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/tools-unity-profiling"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/tools-unity-profiling.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,616 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.03616
Opus 5 $0.00013 $0.01808
Sonnet 5 $0.00005 $0.00723
Haiku 4.5 $0.00003 $0.00362

Measured 4d ago against content hash 9df57c476164, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

tools-unity-profiling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

examples/my-first-game/.claude/skills/tools-unity-profiling/SKILL.md · 617 lines

How it starts

The opening of the file, as written. The whole thing — 617 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Profiling

Overview

Unity provides comprehensive profiling tools for CPU, GPU, memory, and frame timing analysis. This skill covers instrumentation patterns and performance optimization workflows.

When to Use

  • Identifying performance bottlenecks
  • Tracking memory allocations
  • Measuring frame times
  • Implementing performance budgets
  • Detecting hitches and stutters

ProfilerMarkers

Basic ProfilerMarker

using Unity.Profiling;

public class CombatSystem
{
    private static readonly ProfilerMarker s_UpdateMarker = new(
        ProfilerCategory.Scripts,
        "CombatSystem.Update"
    );
    
    public void Update()
    {
        s_UpdateMarker.Begin();
        try
        {
            ProcessCombat();
        }
        finally
        {
            s_UpdateMarker.End();
        }
    }
}

Auto-Dispose Pattern

public class AbilitySystem
{
    private static readonly ProfilerMarker s_ExecuteMarker = new("AbilitySystem.Execute");
    
    public void ExecuteAbility(Ability ability)
    {
        using (s_ExecuteMarker.Auto())
        {
            ability.Activate();
            ApplyEffects();
            PlayAnimation();
        }
    }
}

Nested Markers

public class GameLoop
{
    private static readonly ProfilerMarker s_UpdateMarker = new("GameLoop.Update");
    private static readonly ProfilerMarker s_PhysicsMarker = new("GameLoop.Physics");
    private static readonly ProfilerMarker s_AIMarker = new("GameLoop.AI");
    private static readonly ProfilerMarker s_RenderMarker = new("GameLoop.Render");
    
    public void Update()
    {
        using (s_UpdateMarker.Auto())
        {
            using (s_PhysicsMarker.Auto())
            {
                UpdatePhysics();
            }
            
            using (s_AIMarker.Auto())
            {
                UpdateAI();
            }
            
            using (s_RenderMarker.Auto())
            {
                PrepareRendering();
            }
        }
    }
}

Read the full file on GitHub · 617 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 617 lines · 26 tokens per session scan A 9df57c476164

Subscribe to this mod's changes

tools-unity-profiling is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 26 tokens to every session and 3,616 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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