Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/remotion-dev/cursor-plugin/remotion-markupnpx skills add remotion-dev/cursor-plugin --skill remotion-markupgit clone --depth 1 https://github.com/remotion-dev/cursor-pluginWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00012 | $0.02826 |
| Opus 5 | $0.00006 | $0.01413 |
| Sonnet 5 | $0.00002 | $0.00565 |
| Haiku 4.5 | $0.00001 | $0.00283 |
Grade A, and why
remotion-markup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 366 lines — stays where its author put it; the contents beside it link to each section on GitHub.
This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.
Preserve user changes
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
General rules
Drive animations using useCurrentFrame() and interpolate().
CSS transition or animation will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.
Use Easing.bezier() and Easing.spring() to customize timing.
Structure your markup according to Remotion Interactivity Best Practices
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
Keep the interpolate() call inline in the style prop.
Use scale, translate, rotate CSS properties over transform.
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
}),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
}}
// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
What ships with it
57 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- 3d.md 2.2 KB
- agents/openai.yaml 310 B
- assets/remotion-icon.png 1.3 KB
- audio-visualization.md 4.8 KB
- audio.md 3.5 KB
- calculate-metadata.md 3.4 KB
- compositions.md 3.1 KB
- cropping.md 1.1 KB
- effects.md 8.7 KB
- embedding-videos.md 3.4 KB
- ffmpeg.md 1.1 KB
- gifs.md 3.7 KB
- google-fonts.md 1.7 KB
- html-in-canvas.md 3.5 KB
- images.md 1.4 KB
- light-leaks.md 3.1 KB
- local-fonts.md 1.5 KB
- lottie.md 1.8 KB
- measuring-dom-nodes.md 995 B
- measuring-text.md 2.7 KB
- multi-scene-video.md 2.0 KB
- parameters.md 2.3 KB
- remotion-maps/agents/openai.yaml 293 B
- remotion-maps/assets/remotion-icon.png 1.3 KB
- remotion-maps/REFERENCE.md 1.0 KB
- remotion-maps/techniques/cesium/assets/cesium-path.json 12 KB
- remotion-maps/techniques/cesium/assets/city-path.json 223 B
- remotion-maps/techniques/cesium/assets/flight-path.ts 1.2 KB runs code
- remotion-maps/techniques/cesium/assets/sample-river.geojson 6.3 KB
- remotion-maps/techniques/cesium/references/3d-data-sources.md 1.4 KB
- remotion-maps/techniques/cesium/references/3d-flyover-architecture.md 7.7 KB
- remotion-maps/techniques/cesium/references/3d-troubleshooting.md 6.6 KB
- remotion-maps/techniques/cesium/scripts/prep-cesium-path.mjs 5.4 KB runs code
- remotion-maps/techniques/cesium/TECHNIQUE.md 3.8 KB
- remotion-maps/techniques/mapbox/references/render-stability.md 3.6 KB
- remotion-maps/techniques/mapbox/TECHNIQUE.md 13 KB
- remotion-maps/techniques/maplibre/references/render-stability.md 3.6 KB
- remotion-maps/techniques/maplibre/TECHNIQUE.md 13 KB
- remotion-maps/techniques/maptiler/assets/MapTilerVectorElement.ts 2.1 KB runs code
- remotion-maps/techniques/maptiler/assets/sample-data/country-meta.json 325 KB
- remotion-maps/techniques/maptiler/assets/sample-data/yarlung-flow.json 13 KB
- remotion-maps/techniques/maptiler/assets/tokens.ts 1.2 KB runs code
- remotion-maps/techniques/maptiler/references/map-data-sources.md 4.7 KB
- remotion-maps/techniques/maptiler/references/map-explainer-architecture.md 6.7 KB
- remotion-maps/techniques/maptiler/references/map-geo-prep.md 4.0 KB
- remotion-maps/techniques/maptiler/references/render-stability.md 3.6 KB
- remotion-maps/techniques/maptiler/scripts/prep-geo.mjs 7.4 KB runs code
- remotion-maps/techniques/maptiler/TECHNIQUE.md 4.4 KB
- remotion-maps/techniques/static-map/TECHNIQUE.md 1.1 KB
- sequencing.md 3.7 KB
- sfx.md 1.8 KB
- silence-detection.md 2.5 KB
- text-highlights.md 1.8 KB
- timing.md 3.2 KB
- transitions.md 6.7 KB
- video-editing.md 3.3 KB
- voiceover.md 3.3 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 366 lines · 12 tokens per session scan A dd324379f755
remotion-markup is a skill published in the GitHub repository remotion-dev/cursor-plugin (0 stars, last pushed yesterday), licensed MIT. It adds 12 tokens to every session and 2,826 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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