remotion-markup

remotion-markup is a skill for Codex from remotion-dev/cursor-plugin. It costs 12 tokens per session (3,188 once invoked), scanned A, a copy of remotion-markup, MIT.

Guidance for building animated React video scenes in Remotion, including markup structure and timing.

In plain words
What is it for?
Use it when writing Remotion scenes with fades, easing, springs, interactive markup, or other animated effects.
Why use it?
It explains how to drive animation from the rendered frame so effects work correctly when the video is generated.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it when writing Remotion scenes with fades, easing, springs, interactive markup, or other animated effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/remotion-dev/cursor-plugin/remotion-markup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add remotion-dev/cursor-plugin --skill remotion-markup
Clone the repo
git clone --depth 1 https://github.com/remotion-dev/cursor-plugin

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-markup

README.md
[![agentmods](https://agentmods.dev/badge/skills/remotion-dev/cursor-plugin/remotion-markup/github.svg)](https://agentmods.dev/skills/remotion-dev/cursor-plugin/remotion-markup)
Your own site
<a href="https://agentmods.dev/skills/remotion-dev/cursor-plugin/remotion-markup"><img src="https://agentmods.dev/badge/skills/remotion-dev/cursor-plugin/remotion-markup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remotion-markup

Your own site · 80×15
<a href="https://agentmods.dev/skills/remotion-dev/cursor-plugin/remotion-markup"><img src="https://agentmods.dev/badge/skills/remotion-dev/cursor-plugin/remotion-markup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,188 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00012 $0.03188
Opus 5.5 $0.00005 $0.01275
Sonnet 5.5 $0.00002 $0.00638
Haiku 4.5 $0.00001 $0.00319

Measured today against content hash 30f26d8cf63d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

remotion-markup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 5 executable files (remotion-maps/techniques/cesium/assets/flight-path.ts, remotion-maps/techniques/cesium/scripts/prep-cesium-path.mjs, remotion-maps/techniques/maptiler/assets/MapTilerVectorElement.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to remotion-markup — 233 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/remotion-markup/SKILL.md · 329 lines

How it starts

The opening of the file, as written. The whole thing — 329 lines — stays where its author put it; the contents beside it link to each section on GitHub.

This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.

Preserve user changes

Users may make edits in the code outside of the conversation.

If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.

General rules

Keep useCurrentFrame() in the smallest component that needs it. Extract frame-dependent audio volume, titles, and overlays into their own components instead of subscribing the whole composition or scene; otherwise unrelated descendants re-render on every frame. Preserve the existing frame coordinates when extracting across timing boundaries, and keep editable interpolations inline on the item's props.

Inside a composition or scene component, get fps from useVideoConfig() for all seconds-to-frames calculations, including timing props such as from, trimBefore and durationInFrames. Keeping the expression on the JSX node, such as trimBefore={4 * fps}, lets Studio edit the timing and keeps it correct if the composition frame rate changes.

Drive animations using useCurrentFrame() and interpolate().
CSS transition or animation will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.

Use Easing.bezier() and Easing.spring() to customize timing.

Before choosing the markup hierarchy, read editable timeline structure. Choose editing units first, then the tracks or shared timing boundaries they need. It includes a complete example with interactive components and their registrations. For source-editable styles, schemas, and keyframes, see Remotion Interactivity.

import { useCurrentFrame, useVideoConfig, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();
  const {fps} = useVideoConfig();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};

Read the full file on GitHub · 329 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed 30f26d8cf63d
  2. 3d ago Changed a82594faec39
  3. 10d ago Changed · +2 lines 8b7b89f2fee3
  4. 14d ago Changed · +7 lines 4b93ba32451e
  5. 17d ago Changed · -152 lines 399a8f21821e
  6. 20d ago Changed · -3 lines 0aec470b4325
  7. 24d ago Changed · +1 lines 9de745835f04
  8. 1mo ago Changed · +31 lines fd7767fe113c
  9. 1mo ago Changed · +9 lines 5ed2e97535e0
  10. 1mo ago First seen · 434 lines · 12 tokens per session scan A 76ce498550fa

Subscribe to this mod's changes

remotion-markup is a skill published in the GitHub repository remotion-dev/cursor-plugin (6 stars, last pushed yesterday), licensed MIT. It adds 12 tokens to every session and 3,188 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to remotion-markup, differing in 233 lines, and is treated as a copy.

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