Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add remotion-dev/cursor-plugin --skill remotion-markupgit clone --depth 1 https://github.com/remotion-dev/cursor-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/remotion-dev/cursor-plugin/remotion-markup)<a href="https://agentmods.dev/skills/remotion-dev/cursor-plugin/remotion-markup"><img src="https://agentmods.dev/badge/skills/remotion-dev/cursor-plugin/remotion-markup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/remotion-dev/cursor-plugin/remotion-markup"><img src="https://agentmods.dev/badge/skills/remotion-dev/cursor-plugin/remotion-markup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00012 | $0.03188 |
| Opus 5.5 | $0.00005 | $0.01275 |
| Sonnet 5.5 | $0.00002 | $0.00638 |
| Haiku 4.5 | $0.00001 | $0.00319 |
Grade A, and why
remotion-markup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
97% identical to remotion-markup — 233 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 329 lines — stays where its author put it; the contents beside it link to each section on GitHub.
This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.
Preserve user changes
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
General rules
Keep useCurrentFrame() in the smallest component that needs it. Extract
frame-dependent audio volume, titles, and overlays into their own components
instead of subscribing the whole composition or scene; otherwise unrelated
descendants re-render on every frame. Preserve the existing frame coordinates
when extracting across timing boundaries, and keep editable interpolations
inline on the item's props.
Inside a composition or scene component, get fps from useVideoConfig() for
all seconds-to-frames calculations, including timing props such as from,
trimBefore and durationInFrames. Keeping the expression on
the JSX node, such as trimBefore={4 * fps}, lets Studio edit the timing and
keeps it correct if the composition frame rate changes.
Drive animations using useCurrentFrame() and interpolate().
CSS transition or animation will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.
Use Easing.bezier() and Easing.spring() to customize timing.
Before choosing the markup hierarchy, read editable timeline structure. Choose editing units first, then the tracks or shared timing boundaries they need. It includes a complete example with interactive components and their registrations. For source-editable styles, schemas, and keyframes, see Remotion Interactivity.
import { useCurrentFrame, useVideoConfig, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- 3d.md 2.2 KB
- agents/openai.yaml 310 B
- arabic-text.md 4.4 KB
- assets/remotion-icon.svg 1.3 KB
- audio-visualization.md 4.8 KB
- audio.md 4.0 KB
- calculate-metadata.md 3.3 KB
- color-correction.md 7.3 KB
- compositions.md 5.0 KB
- connected-compositions.md 3.4 KB
- cropping.md 1.3 KB
- effects.md 11 KB
- embedding-videos.md 3.6 KB
- ffmpeg.md 1.1 KB
- gifs.md 3.7 KB
- google-fonts.md 1.7 KB
- html-in-canvas.md 2.9 KB
- images.md 1.5 KB
- light-leaks.md 3.1 KB
- local-fonts.md 1.5 KB
- lottie.md 1.8 KB
- measuring-dom-nodes.md 995 B
- measuring-text.md 2.7 KB
- motion-blur.md 2.0 KB
- multi-scene-video.md 984 B
- parameters.md 2.3 KB
- remotion-maps/agents/openai.yaml 293 B
- remotion-maps/assets/remotion-icon.svg 1.3 KB
- remotion-maps/REFERENCE.md 1.0 KB
- remotion-maps/techniques/cesium/assets/cesium-path.json 12 KB
- remotion-maps/techniques/cesium/assets/city-path.json 223 B
- remotion-maps/techniques/cesium/assets/flight-path.ts 1.2 KB runs code
- remotion-maps/techniques/cesium/assets/sample-river.geojson 6.3 KB
- remotion-maps/techniques/cesium/references/3d-data-sources.md 1.4 KB
- remotion-maps/techniques/cesium/references/3d-flyover-architecture.md 7.7 KB
- remotion-maps/techniques/cesium/references/3d-troubleshooting.md 6.6 KB
- remotion-maps/techniques/cesium/scripts/prep-cesium-path.mjs 5.4 KB runs code
- remotion-maps/techniques/cesium/TECHNIQUE.md 3.8 KB
- remotion-maps/techniques/mapbox/references/render-stability.md 3.6 KB
- remotion-maps/techniques/mapbox/TECHNIQUE.md 13 KB
- remotion-maps/techniques/maplibre/references/render-stability.md 3.6 KB
- remotion-maps/techniques/maplibre/TECHNIQUE.md 14 KB
- remotion-maps/techniques/maptiler/assets/MapTilerVectorElement.ts 2.1 KB runs code
- remotion-maps/techniques/maptiler/assets/sample-data/country-meta.json 325 KB
- remotion-maps/techniques/maptiler/assets/sample-data/yarlung-flow.json 13 KB
- remotion-maps/techniques/maptiler/assets/tokens.ts 1.2 KB runs code
- remotion-maps/techniques/maptiler/references/map-data-sources.md 4.7 KB
- remotion-maps/techniques/maptiler/references/map-explainer-architecture.md 6.7 KB
- remotion-maps/techniques/maptiler/references/map-geo-prep.md 4.0 KB
- remotion-maps/techniques/maptiler/references/render-stability.md 3.6 KB
- remotion-maps/techniques/maptiler/scripts/prep-geo.mjs 7.4 KB runs code
- remotion-maps/techniques/maptiler/TECHNIQUE.md 4.4 KB
- remotion-maps/techniques/static-map/TECHNIQUE.md 1.1 KB
- sequencing.md 1.2 KB
- sfx.md 1.8 KB
- silence-detection.md 2.5 KB
- text-highlights.md 1.8 KB
- timing-props.md 3.2 KB
- timing.md 3.2 KB
- transitions.md 8.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed 30f26d8cf63d
- 3d ago Changed a82594faec39
- 10d ago Changed · +2 lines 8b7b89f2fee3
- 14d ago Changed · +7 lines 4b93ba32451e
- 17d ago Changed · -152 lines 399a8f21821e
- 20d ago Changed · -3 lines 0aec470b4325
- 24d ago Changed · +1 lines 9de745835f04
- 1mo ago Changed · +31 lines fd7767fe113c
- 1mo ago Changed · +9 lines 5ed2e97535e0
- 1mo ago First seen · 434 lines · 12 tokens per session scan A 76ce498550fa
remotion-markup is a skill published in the GitHub repository remotion-dev/cursor-plugin (6 stars, last pushed yesterday), licensed MIT. It adds 12 tokens to every session and 3,188 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to remotion-markup, differing in 233 lines, and is treated as a copy.
remotion-markup compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| remotion-markupremotion-dev/cursor-plugin | Skill | 6 | yesterday | MIT | A | 12 | Codex |
| build-ghost-appTryGhost/Ghost | Skill | 56k | today | MIT | A | 44 | Claude Code, Codex |
| chakra-ui-builderchakra-ui/chakra-ui | Skill | 41k | yesterday | MIT | A | 214 | Claude Code, Codex |
| material-ui-tailwindmui/material-ui | Skill | 99k | yesterday | MIT | A | 67 | Claude Code, Codex |
| fuzzy-rankingTanStack/table | Skill | 29k | 4d ago | MIT | A | 62 | Claude Code, Codex |
| r3f-best-practiceszebbern/claude-code-guide | Skill | 4.7k | 3d ago | MIT | A | 74 | Claude Code, Codex |
| git-safetytamagui/tamagui | Skill | 14k | today | MIT | A | 0 | Claude Code |