football-match-report

football-match-report is a skill for Claude Code, Codex from ricardoherediaj/football-analytics-tutorials. It costs 30 tokens per session (2,805 once invoked), scanned A, original, Apache-2.0.

A tool that turns a WhoScored football match page into detailed team and player reports with charts and statistics. WhoScored is a football statistics website; the tool also uses FotMob, another football data service, for shots, expected goals, and match statistics.

In plain words
What is it for?
Use it to create post-match dashboards, passing and defensive charts, momentum and expected-goals views, player reports, and statistics CSV files.
Why use it?
It combines event data and match statistics into ready-made visual reports instead of requiring you to collect and chart them by hand.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for hermes-agent. Also seen: built for hermes-agent.

Good fit Use it to create post-match dashboards, passing and defensive charts, momentum and expected-goals views, player reports, and statistics CSV files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ricardoherediaj/football-analytics-tutorials/football-match-report
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ricardoherediaj/football-analytics-tutorials --skill football-match-report
Clone the repo
git clone --depth 1 https://github.com/ricardoherediaj/football-analytics-tutorials

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for football-match-report

README.md
[![agentmods](https://agentmods.dev/badge/skills/ricardoherediaj/football-analytics-tutorials/football-match-report/github.svg)](https://agentmods.dev/skills/ricardoherediaj/football-analytics-tutorials/football-match-report)
Your own site
<a href="https://agentmods.dev/skills/ricardoherediaj/football-analytics-tutorials/football-match-report"><img src="https://agentmods.dev/badge/skills/ricardoherediaj/football-analytics-tutorials/football-match-report/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for football-match-report

Your own site · 80×15
<a href="https://agentmods.dev/skills/ricardoherediaj/football-analytics-tutorials/football-match-report"><img src="https://agentmods.dev/badge/skills/ricardoherediaj/football-analytics-tutorials/football-match-report.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,805 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02805
Opus 5.5 $0.00012 $0.01122
Sonnet 5.5 $0.00006 $0.00561
Haiku 4.5 $0.00003 $0.00281

Measured 2mo ago against content hash 76a00c1064ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

football-match-report scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/render_report.py, scripts/scrape_match.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/football-match-report/SKILL.md · 234 lines

How it starts

The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Football Match Report Skill

Turns any WhoScored match URL into a two-page post-match team report by merging two data sources:

  • WhoScored (headless Chromium) → full event stream (passes, tackles, carries, recoveries). Powers passing networks, defensive blocks, progressive passes/carries, xT momentum and all zone charts.
  • FotMob (plain requests, no token) → shots with xG/xGOT, native match momentum, official stats, player of the match, and real team colors.

The FotMob match id is auto-resolved from the WhoScored match date + team names — a single WhoScored URL is all you need. Both sources are required for the complete report; a FotMob-only scrape (--fotmob-id) renders a reduced report (shots/momentum/stats) without the event panels.

Charts follow the Post-Match-Report-2.0 blueprint (Adnan Ahmed): UEFA pitch, black background, shirt numbers inside player nodes (circle = starter, box = sub), line-height markers, xT momentum.

Two commands, end to end:

python scripts/scrape_match.py "<whoscored-url>" --out ./data
python scripts/render_report.py --data ./data --out ./report

A third command adds the player-level reports (Top Players dashboard, per-player dashboards, per-player stats CSV):

uv run football-match-report players --data ./data --out ./report

When to Use

  • A user asks for a post-match report, match dashboard, or football analytics breakdown and provides a WhoScored match URL (or match id).
  • A recurring match-report job (e.g. after each round of fixtures).
  • Rebuilding/updating an old notebook-based report into the modern pipeline.

Don't use for: season-long datasets (use soccerdata/StatsBomb open data), live in-play streams, or non-WhoScored competitions (Understat etc.).

Prerequisites

  • Python 3.10+ with uv (or pip).
  • Install deps: uv sync --extra scrape (or pip install -e ".[scrape]").
  • One-time browser install: uv run playwright install chromium (WhoScored is bot-walled; the script launches headless Chromium to read the embedded matchCentreData JSON).
  • No API keys. FotMob's public endpoint (/api/data/matchDetails) is used for shots/xG/momentum/colors and does not require a token.

Read the full file on GitHub · 234 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 234 lines · 30 tokens per session scan A 76a00c1064ac

Subscribe to this mod's changes

football-match-report is a skill published in the GitHub repository ricardoherediaj/football-analytics-tutorials (119 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 30 tokens to every session and 2,805 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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