godot-gdscript-patterns

godot-gdscript-patterns is a skill for Claude Code, Codex from rmyndharis/antigravity-skills. It costs 47 tokens per session (257 once invoked), scanned A, original, MIT.

A guide to building games with Godot 4, a game engine, using its GDScript programming language. It covers signals, scenes, game-state management, architecture, and performance improvements.

In plain words
What is it for?
Use it to design game scenes, implement game systems and state machines, connect events with signals, and optimize GDScript code.
Why use it?
It helps developers structure Godot projects consistently and avoid common design and performance problems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design game scenes, implement game systems and state machines, connect events with signals, and optimize GDScript code.

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Install with agentmods
npx agentmods add skills/rmyndharis/antigravity-skills/godot-gdscript-patterns
About the project

Antigravity Skill Vault is a collection of reusable Agent Skills for Google Antigravity, covering software development, operations, security, and business work. It is for people who want Antigravity agents to follow specialized expertise, personas, and structured workflows. The catalogue skills are entries from this collection.

rmyndharis/antigravity-skills · 1,529 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rmyndharis/antigravity-skills --skill godot-gdscript-patterns
Clone the repo
git clone --depth 1 https://github.com/rmyndharis/antigravity-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-gdscript-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/rmyndharis/antigravity-skills/godot-gdscript-patterns/github.svg)](https://agentmods.dev/skills/rmyndharis/antigravity-skills/godot-gdscript-patterns)
Your own site
<a href="https://agentmods.dev/skills/rmyndharis/antigravity-skills/godot-gdscript-patterns"><img src="https://agentmods.dev/badge/skills/rmyndharis/antigravity-skills/godot-gdscript-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-gdscript-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/rmyndharis/antigravity-skills/godot-gdscript-patterns"><img src="https://agentmods.dev/badge/skills/rmyndharis/antigravity-skills/godot-gdscript-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 257 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00257
Opus 5 $0.00023 $0.00129
Sonnet 5 $0.00009 $0.00051
Haiku 4.5 $0.00005 $0.00026

Measured 9d ago against content hash afd8e31eaaf8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-gdscript-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-gdscript-patterns/SKILL.md · 35 lines

What it actually says

Godot GDScript Patterns

Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization.

Use this skill when

  • Building games with Godot 4
  • Implementing game systems in GDScript
  • Designing scene architecture
  • Managing game state
  • Optimizing GDScript performance
  • Learning Godot best practices

Do not use this skill when

  • The task is unrelated to godot gdscript patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • Follow strict GDScript example style: avoid inferred assignment and declare variables, constants, parameters, and return types explicitly.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 35 lines · 47 tokens per session scan A afd8e31eaaf8

Subscribe to this mod's changes

godot-gdscript-patterns is a skill published in the GitHub repository rmyndharis/antigravity-skills (1,529 stars, last pushed 1mo ago), licensed MIT. It adds 47 tokens to every session and 257 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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