AI Engineering from Scratch is a free, open-source curriculum that teaches people to build AI systems through lessons and reusable artifacts such as prompts, skills, agents, and MCP servers. It is for learners who want practical foundations or want to create AI applications, and the catalogue skills support parts of that curriculum.
Borrowing it
Nothing to install: this file belongs to rohitg00/ai-engineering-from-scratch. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/rohitg00/ai-engineering-from-scratch/main/.claude/skills/isometric-explainer/SKILL.mdgit clone --depth 1 https://github.com/rohitg00/ai-engineering-from-scratchWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rohitg00/ai-engineering-from-scratch/isometric-explainer)<a href="https://agentmods.dev/skills/rohitg00/ai-engineering-from-scratch/isometric-explainer"><img src="https://agentmods.dev/badge/skills/rohitg00/ai-engineering-from-scratch/isometric-explainer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rohitg00/ai-engineering-from-scratch/isometric-explainer"><img src="https://agentmods.dev/badge/skills/rohitg00/ai-engineering-from-scratch/isometric-explainer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00096 | $0.02133 |
| Opus 5.5 | $0.00038 | $0.00853 |
| Sonnet 5.5 | $0.00019 | $0.00427 |
| Haiku 4.5 | $0.00010 | $0.00213 |
Grade A, and why
isometric-explainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Isometric Explainer
This skill makes a single-page interactive figure. The figure is a solid isometric machine on a bench. Each station of the machine stands for one step of a process. For example, a request card moves on a carriage, a probe drops, and a press stamps the card. A pure state model decides every move, so the picture, the numbers and the words match. The templates/ folder holds a working starter, and kit/ holds the geometry library it uses.
When to use
- The concept is a process with stations, order and failure modes: a loop, a pipeline, a cache, a queue, a retry policy.
- The reader can break one part and see what fails.
- The figure is the main content of a page.
When not to use
- A static diagram explains the idea. Make a flat SVG figure instead.
- The concept has no order or state change. Make a static figure instead.
- The figure is a small diagram inside a lesson or a README. Use the sibling skill
blueprint-figure. - You cannot write a deterministic model of the behavior. Do not animate a guess.
- The job needs more than 150 parts and the user has not approved the size.
Method
-
Invent the machine. Write one sentence: "X moves through Y, and that motion means Z." If you cannot write it, pick another machine. See
references/concept.md. -
Count the parts on paper before you draw, and pick a tier.
Tier Parts Approval Figure 40 to 80 not needed Hero 80 to 150 not needed Larger more than 150 get the user's approval first -
Write the state model first. Make
model.mjspure and deterministic, with no DOM and no clock.simulate(config)returns an event list and totals. Test it before any geometry. Seereferences/state-model.md. -
Map each concept to a station. Write a table: station, concept word for its label, what it does, what fails without it.
-
Write the parts list. List each part with its assembly, size in world units, tone and whether it moves. Geometry comes after the list.
-
Set the camera. Use world units and one isometric camera. Set elevation to 30 degrees. Pick the azimuth so the working faces point at the viewer. Fit the projection over the assembled and the exploded pose.
-
Build the static geometry once. Each part becomes one SVG group with a depth key. Movers get a
data-livehook. Seereferences/geometry.md. -
Animate by translation. Move a part by changing its
transformonly. Rebuild a path only when its shape changes, such as a rod that gets longer. -
Paint from back to front. Sort groups by depth key plus the depth of their current offset. Reorder the DOM only when the order changes.
-
Paint with colour and ink. Each material has three flat tones, the main bodies have a heavy ink silhouette, and each body casts a short, flat, warm grey shadow on the bench. Exactly one accent colour marks the active part and its pill label. See
references/colour-and-ink.md. -
Add controls that change the model. Run, step, break, repair, reset and the config switches all act on a real
simulaterun. Write the config to the URL. Seereferences/live.md. -
Verify the page in a headless browser. Take screenshots at desktop and phone width in both themes. Add 4x close-ups, a line-end check, a scenario sweep with zero console errors and a contact sheet. See
references/verify.md.
What ships with it
15 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- kit/ink.mjs 7.0 KB runs code
- kit/iso-kit.mjs 34 KB runs code
- kit/lathe.mjs 47 KB runs code
- kit/LICENSE 1.0 KB
- kit/tube.mjs 14 KB runs code
- references/colour-and-ink.md 5.9 KB
- references/concept.md 3.6 KB
- references/geometry.md 5.9 KB
- references/live.md 5.1 KB
- references/state-model.md 3.4 KB
- references/verify.md 5.5 KB
- templates/build.mjs 9.9 KB runs code
- templates/live.js 12 KB runs code
- templates/model.mjs 1.9 KB runs code
- templates/model.test.mjs 1.4 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 16d ago Changed · +6 lines a89efee36ce0
- 24d ago First seen · 111 lines · 96 tokens per session scan A 54748c95107b
isometric-explainer is a skill published in the GitHub repository rohitg00/ai-engineering-from-scratch (77,007 stars, last pushed yesterday), licensed MIT. It adds 96 tokens to every session and 2,133 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.
isometric-explainer compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| isometric-explainerrohitg00/ai-engineering-from-scratch | Skill | 77k | yesterday | MIT | A | 96 | Claude Code |
| playwrightopenai/openai-agents-python | Skill | 31k | today | MIT | A | 19 | Claude Code, Codex |
| show-mehumanlayer/humanlayer | Skill | 13k | yesterday | Apache-2.0 | A | 25 | Claude Code |
| eli5genkit-ai/genkit | Skill | 6.6k | yesterday | Apache-2.0 | A | 16 | Claude Code, Codex |
| sprite-animationnexu-io/html-anything | Skill | 9.4k | 24d ago | Apache-2.0 | A | 27 | Claude Code, Codex |
| deck-course-modulenexu-io/html-anything | Skill | 9.4k | 24d ago | Apache-2.0 | A | 25 | Claude Code, Codex |
| skill-invocation-routerfancyboi999/ai-engineering-from-scratch-zh | Skill | 1.3k | 3d ago | MIT | A | 38 | Claude Code, Codex |