ai-engineering-from-scratch: Skill for Claude Code

.claude/skills/isometric-explainer/SKILL.md

isometric-explainer is a skill for Claude Code from rohitg00/ai-engineering-from-scratch. It costs 96 tokens per session (2,133 once invoked), scanned A, original, MIT.

A guide for building an interactive isometric machine page that represents a process. Each machine station stands for a step, while a state model controls the motion, readouts, and explanation.

In plain words
What is it for?
Use it for interactive explainers of pipelines, queues, loops, caches, retry policies, and other processes with ordered steps.
Why use it?
It gives readers a visual way to follow order, state changes, and failure modes instead of reading a static description alone.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is rohitg00/ai-engineering-from-scratch's own configuration. It tells Claude Code how to work on ai-engineering-from-scratch itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ai-engineering-from-scratch configures →

About the project

AI Engineering from Scratch is a free, open-source curriculum that teaches people to build AI systems through lessons and reusable artifacts such as prompts, skills, agents, and MCP servers. It is for learners who want practical foundations or want to create AI applications, and the catalogue skills support parts of that curriculum.

rohitg00/ai-engineering-from-scratch · 77,007 stars · on GitHub · aiengineeringfromscratch.com

Reuse

Borrowing it

Nothing to install: this file belongs to rohitg00/ai-engineering-from-scratch. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/rohitg00/ai-engineering-from-scratch/main/.claude/skills/isometric-explainer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/rohitg00/ai-engineering-from-scratch

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,133 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 22 Oct 2026
  • Snyk pass 22 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.02133
Opus 5.5 $0.00038 $0.00853
Sonnet 5.5 $0.00019 $0.00427
Haiku 4.5 $0.00010 $0.00213

Measured 16d ago against content hash a89efee36ce0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

isometric-explainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

The scan reads SKILL.md. This mod also ships 8 executable files (kit/ink.mjs, kit/iso-kit.mjs, kit/lathe.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/isometric-explainer/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Isometric Explainer

This skill makes a single-page interactive figure. The figure is a solid isometric machine on a bench. Each station of the machine stands for one step of a process. For example, a request card moves on a carriage, a probe drops, and a press stamps the card. A pure state model decides every move, so the picture, the numbers and the words match. The templates/ folder holds a working starter, and kit/ holds the geometry library it uses.

When to use

  • The concept is a process with stations, order and failure modes: a loop, a pipeline, a cache, a queue, a retry policy.
  • The reader can break one part and see what fails.
  • The figure is the main content of a page.

When not to use

  • A static diagram explains the idea. Make a flat SVG figure instead.
  • The concept has no order or state change. Make a static figure instead.
  • The figure is a small diagram inside a lesson or a README. Use the sibling skill blueprint-figure.
  • You cannot write a deterministic model of the behavior. Do not animate a guess.
  • The job needs more than 150 parts and the user has not approved the size.

Method

  1. Invent the machine. Write one sentence: "X moves through Y, and that motion means Z." If you cannot write it, pick another machine. See references/concept.md.

  2. Count the parts on paper before you draw, and pick a tier.

    Tier Parts Approval
    Figure 40 to 80 not needed
    Hero 80 to 150 not needed
    Larger more than 150 get the user's approval first
  3. Write the state model first. Make model.mjs pure and deterministic, with no DOM and no clock. simulate(config) returns an event list and totals. Test it before any geometry. See references/state-model.md.

  4. Map each concept to a station. Write a table: station, concept word for its label, what it does, what fails without it.

  5. Write the parts list. List each part with its assembly, size in world units, tone and whether it moves. Geometry comes after the list.

  6. Set the camera. Use world units and one isometric camera. Set elevation to 30 degrees. Pick the azimuth so the working faces point at the viewer. Fit the projection over the assembled and the exploded pose.

  7. Build the static geometry once. Each part becomes one SVG group with a depth key. Movers get a data-live hook. See references/geometry.md.

  8. Animate by translation. Move a part by changing its transform only. Rebuild a path only when its shape changes, such as a rod that gets longer.

  9. Paint from back to front. Sort groups by depth key plus the depth of their current offset. Reorder the DOM only when the order changes.

  10. Paint with colour and ink. Each material has three flat tones, the main bodies have a heavy ink silhouette, and each body casts a short, flat, warm grey shadow on the bench. Exactly one accent colour marks the active part and its pill label. See references/colour-and-ink.md.

  11. Add controls that change the model. Run, step, break, repair, reset and the config switches all act on a real simulate run. Write the config to the URL. See references/live.md.

  12. Verify the page in a headless browser. Take screenshots at desktop and phone width in both themes. Add 4x close-ups, a line-end check, a scenario sweep with zero console errors and a contact sheet. See references/verify.md.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago Changed · +6 lines a89efee36ce0
  2. 24d ago First seen · 111 lines · 96 tokens per session scan A 54748c95107b

Subscribe to this mod's changes

isometric-explainer is a skill published in the GitHub repository rohitg00/ai-engineering-from-scratch (77,007 stars, last pushed yesterday), licensed MIT. It adds 96 tokens to every session and 2,133 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.

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