reading-rivals

reading-rivals is a skill for Claude Code, Codex from romainsimon/skills-for-decision-making. It costs 86 tokens per session (2,031 once invoked), scanned A, original, MIT.

A way to reason about competitors by predicting how they may respond to your decision. It compares their goals, possible moves, and the likely end result rather than assuming their current behaviour will stay unchanged.

In plain words
What is it for?
Use it before changing prices, responding to a competitor's launch, or deciding whether to match a rival. It helps map payoffs, identify stable outcomes, detect response cycles, and choose whether to engage.
Why use it?
It helps avoid decisions that trigger an unwanted response, such as a price war. It separates a competitor's best possible response from the behaviour of a less-than-perfect decision-maker.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node scripts/calc.js game market.json.

Good fit Use it before changing prices, responding to a competitor's launch, or deciding whether to match a rival. It helps map payoffs, identify stable outcomes, detect response cycles, and choose whether to engage.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/romainsimon/skills-for-decision-making
agentmods
npx agentmods add skills/romainsimon/skills-for-decision-making/reading-rivals

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reading-rivals

README.md
[![agentmods](https://agentmods.dev/badge/skills/romainsimon/skills-for-decision-making/reading-rivals/github.svg)](https://agentmods.dev/skills/romainsimon/skills-for-decision-making/reading-rivals)
Your own site
<a href="https://agentmods.dev/skills/romainsimon/skills-for-decision-making/reading-rivals"><img src="https://agentmods.dev/badge/skills/romainsimon/skills-for-decision-making/reading-rivals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reading-rivals

Your own site · 80×15
<a href="https://agentmods.dev/skills/romainsimon/skills-for-decision-making/reading-rivals"><img src="https://agentmods.dev/badge/skills/romainsimon/skills-for-decision-making/reading-rivals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,031 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.02031
Opus 5 $0.00043 $0.01015
Sonnet 5 $0.00017 $0.00406
Haiku 4.5 $0.00009 $0.00203

Measured 11d ago against content hash 5e2568218875, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

reading-rivals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

reading-rivals/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Reading rivals

The mistake is treating a competitor's behaviour as weather. It is not: they respond to you. A move evaluated against their current behaviour is evaluated against a world that will not exist once you make the move.

Three questions, in this order:

  1. What are they actually optimising? (usually not what you assume)
  2. What is their best response to our move?
  3. Where does the exchange of responses end up, and is that end state acceptable?

Question 3 is the one people skip, and it is where price wars come from.

Workflow

- [ ] 1. Infer what they optimise, from what they have done
- [ ] 2. Build the payoff table for the moves in play
- [ ] 3. Check for a dominant strategy and an equilibrium
- [ ] 4. Check whether responses cycle
- [ ] 5. Adjust for the fact that they are not perfectly rational
- [ ] 6. Decide whether to play the game or change it

1. Infer what they optimise

Do not assume they maximise profit. Observed behaviour reveals the objective, and a rival funded for growth, optimising for logo count, or run by someone who wants to sell in eighteen months will make moves that look irrational against a profit objective and are perfectly rational against theirs.

Method: list their last five or six visible moves and ask which objective makes all of them sensible at once. See references/inferring-objectives.md. Getting this wrong makes every subsequent step wrong, because you will be computing best responses to the wrong payoff.

2. Build the payoff table

Two players, two to three moves each. Larger tables are not more accurate, only harder to fill in, and every cell you cannot source is a number you invented.

{
  "players": ["us", "rival"],
  "actions": { "us": ["hold", "cut"], "rival": ["hold", "cut"] },
  "payoffs": {
    "hold|hold": [100, 100], "hold|cut": [55, 130],
    "cut|hold":  [130, 55],  "cut|cut":  [70, 70]
  }
}

Payoffs are annual profit contribution, same unit for both players. Estimate theirs from their pricing, their headcount, and public signals; it will be rough, and rough is enough because the structure usually determines the answer rather than the exact numbers.

Read the full file on GitHub · 198 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 198 lines · 86 tokens per session scan A 5e2568218875

Subscribe to this mod's changes

reading-rivals is a skill published in the GitHub repository romainsimon/skills-for-decision-making (11 stars, last pushed 1mo ago), licensed MIT. It adds 86 tokens to every session and 2,031 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.