Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rshankras/claude-code-apple-skills --skill assistive-accessgit clone --depth 1 https://github.com/rshankras/claude-code-apple-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rshankras/claude-code-apple-skills/assistive-access)<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/assistive-access"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/assistive-access/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/assistive-access"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/assistive-access.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 6 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Rogue Agent · line 42 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
- medium Rogue Agent · line 44 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
- medium Rogue Agent · line 335 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
- medium Rogue Agent · line 349 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
- medium Excessive Agency · line 282 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
- medium Excessive Agency · line 340 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.02945 |
| Opus 5 | $0.00017 | $0.01473 |
| Sonnet 5 | $0.00007 | $0.00589 |
| Haiku 4.5 | $0.00003 | $0.00295 |
Grade A, and why
assistive-access scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 370 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Assistive Access
Guide for implementing Assistive Access support in iOS and iPadOS apps. Assistive Access (iOS 17+/iPadOS 17+) provides a streamlined system experience for people with cognitive disabilities, presenting simplified interfaces with large controls and reduced complexity.
When This Skill Activates
- User wants to add Assistive Access support to their app
- User asks about cognitive accessibility or simplified interfaces
- User mentions
AssistiveAccess,UISupportsAssistiveAccess, or assistive access scenes - User needs runtime detection of Assistive Access mode
- User is reviewing accessibility compliance for cognitive disabilities
- User asks about
.assistiveAccessNavigationIcon
Setup
The Three Integration Levels (WWDC25 238)
- No adoption: the app runs in a reduced frame to leave room for the system back button always shown along the bottom (back returns to the Assistive Access Home Screen). The reduced frame keeps apps built for specific device sizes rendering correctly.
- Full screen as-is (
UISupportsFullScreenInAssistiveAccess): for apps already designed for cognitive accessibility — AAC apps and similar tools. The app looks identical to normal, just full-screen; requires layout that adapts to arbitrary sizes. AssistiveAccessscene (UISupportsAssistiveAccess+ the scene below, iOS 26/ iPadOS 26): a tailored experience where native controls automatically render in the large, prominent Assistive Access style and follow the user's grid-or-rows layout setting. Recommended when unsure (WWDC25 238).
The Assistive Access mode itself shipped with iOS 17; the AssistiveAccess scene type,
UISupportsAssistiveAccess key, and .assistiveAccess preview trait are iOS 26 APIs.
Step 1: Declare Support in Info.plist
Add these keys to your app's Info.plist so the system lists your app as an "Optimized App" in Assistive Access configuration:
<key>UISupportsAssistiveAccess</key>
<true/>
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 370 lines · 35 tokens per session scan A 4a62b3d14e8e
assistive-access is a skill published in the GitHub repository rshankras/claude-code-apple-skills (713 stars, last pushed 1mo ago), licensed MIT. It adds 35 tokens to every session and 2,945 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
apple-hig-ux
Apple-platform design and UX judgment — what a good iOS/iPadOS/macOS/watchOS/visionOS app FEELS like. Use whenever designing app screens or flows, answering Human Interface Guidelines (HIG) questions, judging "does this feel native", running a UX review of an Apple-platform app, choosing navigation patterns (tabs vs…
swift-accessibility-pro
Use when making SwiftUI/UIKit apps accessible — VoiceOver labels and traits, Dynamic Type, color contrast, Reduce Motion, and accessibility testing.
mobile-design
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance.
liquid-glass
Build iOS 26+ SwiftUI interfaces with Apple's Liquid Glass design language. Use when writing SwiftUI for iOS 26 / iPadOS 26 / macOS Tahoe (26) / watchOS 26 / tvOS 26 / visionOS 26, when the user mentions Liquid Glass, .glassEffect, GlassEffectContainer, iOS 26 design, glass material, glass button, or asks to redesign…
android-development
Android development with Kotlin, Jetpack Compose, and modern Android architecture. Use when building Android apps, implementing Material Design, or following Android best practices.
ios-development
Comprehensive guide for building native Apple platform applications.