Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rusel95/ios-agent-skills --skill ios-localizationgit clone --depth 1 https://github.com/rusel95/ios-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rusel95/ios-agent-skills/ios-localization)<a href="https://agentmods.dev/skills/rusel95/ios-agent-skills/ios-localization"><img src="https://agentmods.dev/badge/skills/rusel95/ios-agent-skills/ios-localization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rusel95/ios-agent-skills/ios-localization"><img src="https://agentmods.dev/badge/skills/rusel95/ios-agent-skills/ios-localization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00265 | $0.05490 |
| Opus 5 | $0.00133 | $0.02745 |
| Sonnet 5 | $0.00053 | $0.01098 |
| Haiku 4.5 | $0.00026 | $0.00549 |
Grade A, and why
ios-localization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 326 lines — stays where its author put it; the contents beside it link to each section on GitHub.
iOS Localization
Production-grade localization skill for iOS codebases. AI coding assistants systematically produce broken localization code across 30+ identifiable patterns — from missing Slavic plural categories to hardcoded left/right constraints that shatter RTL layouts. This skill intercepts those patterns and enforces correct localization from the start.
Covers String Catalogs (.xcstrings), CLDR pluralization, SwiftUI/UIKit APIs, date/number/currency formatting, RTL layout, accessibility localization, and enterprise patterns (modular apps, white-label, Swift Packages).
Why This Skill Exists
AI assistants generate localization code trained predominantly on English-only codebases. The result: only one/other plurals (breaking Russian, Ukrainian, Polish, Arabic), hardcoded English strings, String(format:) without positional specifiers, dateFormat strings that break in non-Gregorian calendars, and left/right constraints that break for 400M+ Arabic/Hebrew users. These bugs are silent in English testing and only surface in production.
Quick Decision Trees
Which localization API to use?
Is the project SwiftUI or UIKit?
├── SwiftUI → String literals in Text/Button/Toggle auto-localize
│ ├── Need to prevent localization? → Text(verbatim: "v2.0")
│ ├── Dynamic key from variable? → Text(LocalizedStringKey(key))
│ ├── In a Swift Package? → Text("key", bundle: .module)
│ └── Passing localized content across APIs? → Use LocalizedStringResource
└── UIKit → Use String(localized:) for iOS 15+, NSLocalizedString for older
├── In a Swift Package? → String(localized: "key", bundle: .module)
└── Passing to another module? → Use LocalizedStringResource
Which string file format?
Is the project using Xcode 15+ and targeting iOS 16+?
├── YES → Use String Catalogs (.xcstrings)
│ ├── Need pluralization without visible number? → .stringsdict (exception)
│ └── .xcstrings too large for direct editing? → Use scripts/xcstrings_tool.py
└── NO → Use .strings + .stringsdict
└── Migrating? → Xcode can convert: right-click .strings → Migrate to String Catalog
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- README.md 7.3 KB
- references/ai-failure-patterns.md 11 KB
- references/enterprise-patterns.md 4.3 KB
- references/formatting.md 3.8 KB
- references/pluralization.md 3.4 KB
- references/rtl-layout.md 3.0 KB
- references/rules.md 4.2 KB
- references/string-catalogs.md 3.9 KB
- references/swiftui-localization.md 3.5 KB
- references/testing.md 3.7 KB
- scripts/xcstrings_tool.py 14 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 326 lines · 265 tokens per session scan A 093c3033aa3b
ios-localization is a skill published in the GitHub repository rusel95/ios-agent-skills (7 stars, last pushed 4mo ago), licensed MIT. It adds 265 tokens to every session and 5,490 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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