bodily-injury-claims-processing

bodily-injury-claims-processing is a skill for Codex from samarailly51-pixel/claimpilot-harness. It costs 76 tokens per session (478 once invoked), scanned A, original, MIT.

A structured process for reviewing auto-insurance claims involving bodily injuries, such as medical treatment and lost wages.

In plain words
What is it for?
Sorting claim files, building timelines, checking whether injuries and costs are supported, and recording why a claim should be approved, investigated, or denied.
Why use it?
It reduces decisions based only on claim amounts by organizing evidence, checking conflicting information, and sending uncertain cases for investigation or human review.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Sorting claim files, building timelines, checking whether injuries and costs are supported, and recording why a claim should be approved, investigated, or denied.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add samarailly51-pixel/claimpilot-harness --skill bodily-injury-claims-processing
Clone the repo
git clone --depth 1 https://github.com/samarailly51-pixel/claimpilot-harness

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bodily-injury-claims-processing

README.md
[![agentmods](https://agentmods.dev/badge/skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing/github.svg)](https://agentmods.dev/skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing)
Your own site
<a href="https://agentmods.dev/skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing"><img src="https://agentmods.dev/badge/skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bodily-injury-claims-processing

Your own site · 80×15
<a href="https://agentmods.dev/skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing"><img src="https://agentmods.dev/badge/skills/samarailly51-pixel/claimpilot-harness/bodily-injury-claims-processing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 478 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 22
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00478
Opus 5 $0.00038 $0.00239
Sonnet 5 $0.00015 $0.00096
Haiku 4.5 $0.00008 $0.00048

Measured 12d ago against content hash 4b8cf534c52a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bodily-injury-claims-processing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bodily-injury-claims-processing/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bodily Injury Claims Processing

Use a safety-first workflow. Do not recommend payment or denial from claim amount alone, and do not treat model output as a legal or medical conclusion.

Review workflow

  1. Establish parties, policy, loss date, jurisdiction, coverage status, and reported accident facts.
  2. Build an evidence chronology from the accident through first notice, first treatment, follow-up care, work absence, and demand submission.
  3. Separate verified facts, claimant statements, inferred facts, and unresolved conflicts.
  4. Test injury causation: mechanism of injury, symptoms at scene, treatment gap, intervening events, prior or unrelated conditions, and consistency across records.
  5. Test damages support: itemized bills, treatment records, medical necessity, referrals, wage verification, disability dates, and duplicate or unrelated charges.
  6. Classify the next action as approve, investigate, or deny. Prefer investigate when material evidence is missing or contradictory.
  7. Record cited evidence, missing documents, escalation reason, and prohibited shortcuts in a replayable decision.

Guardrails

  • Never auto-approve solely because a claim is below a monetary threshold.
  • Never infer causation from diagnosis or billing alone.
  • Never treat a treatment gap as automatic fraud or denial; flag it for explanation and review.
  • Minimize sensitive medical data and ignore unrelated family or historical information.
  • Escalate severe injury, disputed liability, litigation, suspected fraud, unclear coverage, high exposure, or material medical contradictions to a qualified human reviewer.
  • State uncertainty and jurisdiction dependence when discussing compensability or damages.

Output contract

Return a structured review containing:

  • recommended action and confidence
  • material findings
  • missing documents
  • cited evidence IDs
  • chronology conflicts
  • escalation reason
  • privacy or safety flags

Read references/review-checklist.md when performing a full file review or creating an evaluation case.

Read the full file on GitHub · 42 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 42 lines · 76 tokens per session scan A 4b8cf534c52a

Subscribe to this mod's changes

bodily-injury-claims-processing is a skill published in the GitHub repository samarailly51-pixel/claimpilot-harness (117 stars, last pushed 19d ago), licensed MIT. It adds 76 tokens to every session and 478 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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