Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sanky369/vibe-building-skills --skill remotion-script-writergit clone --depth 1 https://github.com/sanky369/vibe-building-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sanky369/vibe-building-skills/remotion-script-writer)<a href="https://agentmods.dev/skills/sanky369/vibe-building-skills/remotion-script-writer"><img src="https://agentmods.dev/badge/skills/sanky369/vibe-building-skills/remotion-script-writer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sanky369/vibe-building-skills/remotion-script-writer"><img src="https://agentmods.dev/badge/skills/sanky369/vibe-building-skills/remotion-script-writer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00161 | $0.02133 |
| Opus 5 | $0.00081 | $0.01066 |
| Sonnet 5 | $0.00032 | $0.00427 |
| Haiku 4.5 | $0.00016 | $0.00213 |
Grade A, and why
remotion-script-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Remotion Script Writer
Turn a video goal plus (optionally) a codebase into a Remotion Script JSON — a scene-by-scene specification precise enough that a Remotion agent can implement it without asking follow-up questions. The governing principle: the script is the single source of truth for the render — every duration, element, animation, and voiceover line is stated in numbers and exact strings, never "about 5 seconds" or "some intro text". Two agents given the same input must emit structurally identical scripts.
When to use / when not to
- Use when the output will be rendered programmatically with Remotion: product demos of web apps, coding tutorials with animated code, motion-graphics pieces, data-visualization videos, short-form social animations.
- Concept and beats not yet decided for a product video → run
skills/creative/product-videofirst; its beat sheet becomes this skill's scene list. - Person-on-camera video →
skills/creative/talking-head(Remotion is not the tool). - Static graphics →
skills/creative/social-graphics. - This skill writes the script only — implementing the React components, previewing in Remotion Studio, and rendering are done by Remotion's own agent skills downstream.
Rules files — read before writing the script
rules/prompt-structure.md— the input fields the script is built from (goal, targetAudience, code, videoType, duration, style, animations, transitions). Read it when normalizing intake into the input object.rules/script-generation.md— the authoritative output JSON structure and generation instructions. Read it before emitting the script; the skeleton below is a summary, that file is the contract.rules/animation-patterns.md— the approved animation/transition vocabulary with exact JSON shapes and timing guidelines. Read it when specifying anyanimationortransitionToNextScenevalue; do not invent animation types outside it.rules/scene-templates.md— ready-made scene JSON for common cases (title card, feature showcase, code walkthrough, data viz, outro/CTA). Read it when a scene matches a known pattern; start from the template and edit.examples/product-demo-example.json— a complete worked script. Read it for calibration on granularity.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 117 lines · 161 tokens per session scan A 33b010629a81
remotion-script-writer is a skill published in the GitHub repository sanky369/vibe-building-skills (30 stars, last pushed 2mo ago), licensed MIT. It adds 161 tokens to every session and 2,133 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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