motion-choreography-patterns

motion-choreography-patterns is a skill for Claude Code, Codex from scott-fryxell/brayness. It costs 45 tokens per session (732 once invoked), scanned A, original, MIT.

A guide to coordinating movement across several interface elements and interaction states.

In plain words
What is it for?
Use it to build staggered animations, list insertion and removal effects, reordering transitions, modal and overlay layers, gesture-driven changes, and page-transition choreography.
Why use it?
It helps animations preserve visual order and attention when lists, dialogs, overlays, gestures, or pages change at the same time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build staggered animations, list insertion and removal effects, reordering transitions, modal and overlay layers, gesture-driven changes, and page-transition choreography.

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Install with agentmods
npx agentmods add skills/scott-fryxell/brayness/motion-choreography-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scott-fryxell/brayness --skill motion-choreography-patterns
Clone the repo
git clone --depth 1 https://github.com/scott-fryxell/brayness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-choreography-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/scott-fryxell/brayness/motion-choreography-patterns/github.svg)](https://agentmods.dev/skills/scott-fryxell/brayness/motion-choreography-patterns)
Your own site
<a href="https://agentmods.dev/skills/scott-fryxell/brayness/motion-choreography-patterns"><img src="https://agentmods.dev/badge/skills/scott-fryxell/brayness/motion-choreography-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-choreography-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/scott-fryxell/brayness/motion-choreography-patterns"><img src="https://agentmods.dev/badge/skills/scott-fryxell/brayness/motion-choreography-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 732 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00732
Opus 5 $0.00023 $0.00366
Sonnet 5 $0.00009 $0.00146
Haiku 4.5 $0.00005 $0.00073

Measured yesterday against content hash 363a14d5d0cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

motion-choreography-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-choreography-patterns/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Choreography Patterns

How multiple moving parts coordinate in time and space to communicate interaction intent. Mechanism selection and tokens live in motion-systems; this skill owns sequencing.

Choreography Model

Treat each sequence as three actor layers:

  1. Primary actor - the element representing the state change
  2. Supporting actors - nearby elements that reinforce context
  3. Environment actors - backdrop, scrim, container, page-level continuity

Animate primary first, then supporting, then environment unless the interaction model requires the reverse.

Timing Architecture

Use predictable beat structure:

  • Lead beat (0-80ms) - immediate acknowledgment
  • Primary beat (120-240ms) - main state change
  • Follow beat (20-60ms offset) - supporting context update
  • Settle beat (80-180ms) - final stabilization

Favor asymmetry: exits slightly faster than enters.

Core Choreography Principles

  • One dominant axis per beat (avoid conflicting direction signals)
  • Keep simultaneous high-amplitude motions limited
  • Use stagger only when it improves scan order and hierarchy
  • Keep rhythm consistent across similar components
  • Preserve spatial anchors during reflow/reorder transitions

Pattern Library

For concrete recipes and timelines, see:

For reusable stagger utilities, see:

Input-to-Motion Mapping

  • Tap/click: immediate visual response in under 80ms
  • Press/hold: include press state before commitment transition
  • Drag: motion follows pointer directly; settle animation occurs only on drop/commit
  • Keyboard navigation: preserve focus continuity and avoid disorienting travel

Reduced Motion Choreography

When reduced motion is requested:

  • Remove spatial travel when possible
  • Keep sequencing logic with opacity/state changes
  • Preserve hierarchy with contrast, layering, and timing rather than movement distance
  • Ensure state change remains obvious and immediate

Read the full file on GitHub · 90 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed 363a14d5d0cb
  2. 11d ago First seen · 90 lines · 45 tokens per session scan A 4a109fc715b0

Subscribe to this mod's changes

motion-choreography-patterns is a skill published in the GitHub repository scott-fryxell/brayness (120 stars, last pushed 2d ago), licensed MIT. It adds 45 tokens to every session and 732 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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