motion-systems

motion-systems is a skill for Claude Code, Codex from scott-fryxell/brayness. It costs 60 tokens per session (1,585 once invoked), scanned A, original, MIT.

A guide to adding movement to web interfaces, such as transitions, animated elements, and changes between pages or states.

In plain words
What is it for?
Use it to design or implement CSS transitions, keyframe animations, easing, transforms, and View Transitions API effects.
Why use it?
It helps you choose suitable movement techniques and keep animations consistent when the interface changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design or implement CSS transitions, keyframe animations, easing, transforms, and View Transitions API effects.

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Install with agentmods
npx agentmods add skills/scott-fryxell/brayness/motion-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scott-fryxell/brayness --skill motion-systems
Clone the repo
git clone --depth 1 https://github.com/scott-fryxell/brayness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/scott-fryxell/brayness/motion-systems/github.svg)](https://agentmods.dev/skills/scott-fryxell/brayness/motion-systems)
Your own site
<a href="https://agentmods.dev/skills/scott-fryxell/brayness/motion-systems"><img src="https://agentmods.dev/badge/skills/scott-fryxell/brayness/motion-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/scott-fryxell/brayness/motion-systems"><img src="https://agentmods.dev/badge/skills/scott-fryxell/brayness/motion-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,585 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01585
Opus 5 $0.00030 $0.00792
Sonnet 5 $0.00012 $0.00317
Haiku 4.5 $0.00006 $0.00159

Measured yesterday against content hash a800d225e323, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

motion-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-systems/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CSS Motion Systems

Production-oriented motion for web UI - interaction clarity, performance, and accessibility, not decoration. Skip motion entirely when it adds cognitive load or delays a state update that must feel instant.

Motion Goals

Each proposal should satisfy at least one of these goals:

  1. Continuity - where things came from and where they go
  2. Feedback - action acknowledged with clear response
  3. Hierarchy - what changed most and why
  4. Focus Guidance - attention moves to the right target

Mechanism Selection

Choose the lightest mechanism that satisfies the interaction:

  • CSS transition - state changes on a single element/component (hover, open/close, selected state)
  • CSS keyframes - multi-stage timeline or repeated motion (loading, attention pulse, choreography)
  • WAAPI - imperative sequencing, playback control, cancel/reverse sync with logic
  • View Transitions API - continuity across DOM swaps, route changes, or layout mode changes

Transform Strategy

translate: / rotate: / scale: (individual properties)

Use individual transform properties when:

  • You want composable state layers (base styles + state overrides)
  • Different interactions control different transform channels
  • You need clearer design-token mapping and maintainability

transform: shorthand

Use shorthand when:

  • Transform order is intentionally coupled
  • You combine multiple functions in one declaration and must preserve exact sequence
  • You need functions not exposed as individual props in your target browser strategy

translate3d() and 3D transforms

Use translate3d() only when:

  • You need actual 3D/perspective behavior
  • You have profiled a measurable compositor benefit in a real bottleneck

Avoid using translate3d() as a blanket "GPU hack". It can increase layer memory and produce jank if overused.

Easing System (Including linear())

Default guidance

  • Use cubic-bezier() for most product interactions
  • Use linear() for piecewise velocity control and custom motion signatures
  • Tokenize easing values and reuse consistently

Read the full file on GitHub · 184 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed a800d225e323
  2. 10d ago First seen · 184 lines · 60 tokens per session scan A 06cd5cf5682b

Subscribe to this mod's changes

motion-systems is a skill published in the GitHub repository scott-fryxell/brayness (120 stars, last pushed 2d ago), licensed MIT. It adds 60 tokens to every session and 1,585 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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