threejs-skill-router

threejs-skill-router is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 51 tokens per session (1,523 once invoked), scanned A, original, MIT.

A routing guide for Three.js projects, a JavaScript library for displaying 3D graphics in a web browser. It selects the smaller set of specialist skills needed for the visual systems in a project.

In plain words
What is it for?
Use it when creating or rewriting ambitious Three.js scenes, matching a visual reference, or combining several graphics systems.
Why use it?
It helps avoid loading unrelated guidance when a graphics task involves only certain areas, such as cameras, materials, animation, or lighting.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it when creating or rewriting ambitious Three.js scenes, matching a visual reference, or combining several graphics systems.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-skill-router
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-skill-router

README.md
[![agentmods](https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router/github.svg)](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router)
Your own site
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-skill-router

Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-skill-router.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01523
Opus 5 $0.00026 $0.00762
Sonnet 5 $0.00010 $0.00305
Haiku 4.5 $0.00005 $0.00152

Measured yesterday against content hash f7421ada7ad4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-skill-router scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-skill-router/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Visual Skill Router

Treat the model's Three.js knowledge and official documentation as prerequisites. Load only the expertise that changes the visual result.

This pack goes beyond procedural guidance: its working examples and supporting assets contain much of its practical implementation value. When they are relevant, give them particular attention.

Route by the visual system being authored

Required result Load
shot composition, chase/side/orbit rigs, camera handoffs, projection ownership, pointer look, floating origins $threejs-camera-direction
launch and docking timelines, procedural transform phases, springs, staging, rotating-frame alignment, debris motion $threejs-procedural-animation
reusable scalar/vector fields, domain warping, causal masks, procedural normals $threejs-procedural-fields
atlas-filtered blocks, planetary surfaces, hybrid texture-backed PBR soil/moss with procedural displacement and masks, ground and model moss accumulation, terrain wetness, lava/emissive surfaces, reflective wave-optical diffraction gratings, thin-film soap bubbles with Airy interference, raytraced diamond/gem refraction, dispersive glass transmission with internal reflection and volume absorption, deforming softbody jelly materials with XPBD mechanics and refractive caustics, authored frame PBR, specular AA $threejs-procedural-materials
height-field ray marching, silhouette-aware POM, curved relief shells, relief self-shadowing $threejs-parallax-occlusion-mapping
well-crafted and complete hard-surface object assemblies, procedural vehicles and humanoid robots, parameter-curve section tracks, tilted shell and spine lofts, pillow panels, exact polygon cuts, UV-owned apertures, spanwise airfoil lofts, sculpted rails/frames, branch rings, fin lofts, profile extrusion, inset, revolve, sweep, solidify, bevels and fillets, shell thickness, direct-topology apertures, semantic mesh writers, material slots and groups, primitive-built forms, coplanar flicker, loose/non-manifold geometry, detached parts, interpenetration, support, clearance and swept-envelope defects $threejs-procedural-geometry
trees, surface-following ivy, painted vines, stylized grass, GPU-computed grass, GPU-culled virtual flower fields, distance-tiered plant geometry, roots, foliage, rooted wind deformation $threejs-procedural-vegetation
buildings, façade grammars, profiles, ornaments, modular mesh writers $threejs-procedural-architecture
planets, terrain, craters, biome fields, coastlines, spherical detail $threejs-procedural-planets
sky scattering, planetary shells, depth-based aerial perspective $threejs-atmosphere-aerial-perspective
weather-driven raymarched clouds and cloud shadows $threejs-volumetric-clouds
FFT oceans, hybrid FFT/Gerstner clear water, coastal breaker transitions, signed-distance coastlines, shallow-water swash chains, wet sand, stylized above/below ocean optics, submerged Snell windows, total internal reflection, forward-refracted structures, pixel-footprint spectral LOD, aquatic perspective, caustic god rays, spectral cascades, choppy derivatives, Jacobian whitecaps $threejs-spectral-ocean
authored analytic waves, bounded heightfield pools, object ripples, differential-area caustics, ray-traced pool volume optics, shared normals, heuristic refraction, fallback absorption, crest foam $threejs-water-optics
falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, surface wetness $threejs-precipitation-surfaces
curved-ray black holes, accretion disks, wormholes and throat transits, null-geodesic integration, lensed celestial spheres and star fields $threejs-raymarched-space-effects
filmic HDR lens-flare compositors, highlight-derived radial ghosts, field-angle pupil deformation, spectral pupil rings, localized glare and bloom, raymarched aurora curtains, finite-footprint emissive slabs, uniform volume integration, equirectangular radiance probes, WebGPU voxel fire and smoke, volumetric fluid fields, mesh-surface emitters, SDF fire collisions, particles, trails, plasma, shockwaves, holographic projections, Fresnel rim shells, scanline banding, layered event effects $threejs-procedural-vfx
accumulated screen frost, touch clearing, wet-window rain, view-aligned droplet refraction and blur $threejs-temporal-surfaces
stable large-world shadows, cascades, clipmaps, cached updates $threejs-shadow-systems
GTAO, bent normals, bilateral reconstruction $threejs-screen-space-ambient-occlusion
HDR bloom and selective emission contribution $threejs-bloom
eye adaptation, tone mapping, LUT grading, output color $threejs-exposure-color-grading
shared depth/normal/velocity ownership and multi-pass ordering $threejs-image-pipeline
fixed-view diagnostics, seed sweeps, temporal and budget evidence $threejs-visual-validation

Read the full file on GitHub · 74 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed f7421ada7ad4
  2. 13d ago First seen · 74 lines · 51 tokens per session scan A f79f7af4496c

Subscribe to this mod's changes

threejs-skill-router is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (804 stars, last pushed 2d ago), licensed MIT. It adds 51 tokens to every session and 1,523 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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