threejs-spectral-ocean

threejs-spectral-ocean is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 139 tokens per session (1,611 once invoked), scanned A, original, MIT.

A Three.js system for generating large oceans and the transitions between deep water, beaches, and shorelines. It includes FFT oceans, where Fast Fourier Transform calculations combine many wave sizes, alongside other wave and coastal models.

In plain words
What is it for?
Use it to build open-water waves, multi-scale sea states, coastal breakers, shore swash, foam history, wet-sand transitions, coastlines, and stylized water optics.
Why use it?
It avoids representing an ocean as only scrolling normal maps or unrelated foam noise. Water movement, foam, shore wash, wet sand, and above- or below-water appearance can be treated as connected parts.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to build open-water waves, multi-scale sea states, coastal breakers, shore swash, foam history, wet-sand transitions, coastlines, and stylized water optics.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-spectral-ocean
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-spectral-ocean

README.md
[![agentmods](https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean/github.svg)](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean)
Your own site
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-spectral-ocean

Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-spectral-ocean.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 139 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,611 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium analysis-evasion · line 1
    Suspicious Unicode normalization or mixed-script content
    Fix: Review the flagged content for security risks. Ensure no credentials, secrets, or sensitive data are exposed.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00139 $0.01611
Opus 5 $0.00069 $0.00805
Sonnet 5 $0.00028 $0.00322
Haiku 4.5 $0.00014 $0.00161

Measured 12d ago against content hash fcca7d67f273, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-spectral-ocean scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 38 executable files (examples/coastal-breaker-ocean/coastal-breaker-ocean.js, examples/coastal-breaker-ocean/source/chain.js, examples/coastal-breaker-ocean/source/coast.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-spectral-ocean/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Spectral Ocean

Choose the representation that owns the requested view. Open-water sea states use explicit frequency-space ownership. A beach-level breaker view uses a coupled band-limited wave field, coast representation, swash state, foam history, and sand response. Do not reduce either target to scrolling normal maps or unrelated foam noise.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

Spectral build order

  1. Define the sea-state spectrum and deterministic Gaussian seed.
  2. Partition wavelengths into disjoint cascades.
  3. Validate the inverse FFT independently with analytic inputs.
  4. Generate and conjugate-pack the initial spectrum.
  5. Evolve packed displacement and derivative fields in frequency space.
  6. Inverse-transform every packed field with explicit inter-step barriers.
  7. Assemble displacement, derivatives, and persistent Jacobian foam maps.
  8. Shade from summed cascade displacement and derivatives.
  9. Add sub-grid detail only below the resolved simulation bands.
  10. Expose spectrum, height, slopes, Jacobian, and foam-history diagnostics.

Read references/spectral-cascade-ocean-system.md before implementing or auditing a spectral ocean.

Read references/coastal-breaker-and-swash-ocean.md before implementing or auditing the water-to-wet-sand transition of a coastal breaker system.

Read the spectral cascade ocean system and its adjacent spectrum, FFT, material, and detail modules for the cascade, FFT, derivative, Jacobian, foam-history, and shading contracts. Its WebGL2 fragment-FFT backend is an explicit compatibility tier; preserve the production WebGPU/TSL architecture described in the reference when the target supports it.

Read the hybrid clear-water ocean material when the target needs FFT displacement with authored long swell, clear shallow refraction, animated sand-bed caustics, Beer-Lambert color, shared sky reflection, side-aware above/below surface normals, GGX sun highlights, and foam diagnostics.

Read the full file on GitHub · 115 lines

Files

What ships with it

45 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 115 lines · 139 tokens per session scan A fcca7d67f273

Subscribe to this mod's changes

threejs-spectral-ocean is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (800 stars, last pushed yesterday), licensed MIT. It adds 139 tokens to every session and 1,611 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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