threejs-visual-validation

threejs-visual-validation is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 58 tokens per session (376 once invoked), scanned A, original, MIT.

A testing guide for Three.js scenes, which are 3D graphics made for the web. It checks the system producing the image across cameras, random seeds, motion, rendering steps, and resource limits.

In plain words
What is it for?
Use it to define visual rules, capture diagnostic views, test camera distances and animation stability, measure GPU and memory use, and keep evidence for visual regressions.
Why use it?
It helps reveal unstable effects, broken depth, failed random inputs, and performance problems that a single screenshot can hide.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to define visual rules, capture diagnostic views, test camera distances and animation stability, measure GPU and memory use, and keep evidence for visual regressions.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-visual-validation
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-visual-validation

README.md
[![agentmods](https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation/github.svg)](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation)
Your own site
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-visual-validation

Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00376
Opus 5 $0.00029 $0.00188
Sonnet 5 $0.00012 $0.00075
Haiku 4.5 $0.00006 $0.00038

Measured 9d ago against content hash e5532e7fcc0b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-visual-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-visual-validation/SKILL.md · 49 lines

What it actually says

Visual Validation

Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.

Validation sequence

  1. Freeze deterministic inputs.
  2. Capture the no-post baseline.
  3. Capture system-specific diagnostic views.
  4. Test the intended camera-distance envelope.
  5. Sweep representative seeds and parameter extremes.
  6. Test motion and temporal stability.
  7. Record image, geometry, memory, and timing budgets.
  8. Keep a small regression set tied to visual invariants.

Read references/graphics-validation-protocol.md for visual contracts, required inspection controls, mechanism-specific evidence, temporal checks, budgets, and explicit rejection criteria.

Required evidence

  • fixed camera and seed manifest;
  • final and no-post captures;
  • field/pass diagnostic mosaic;
  • near, design, and far camera views;
  • at least one stress seed;
  • frame-time and render-target inventory;
  • written invariants and known compromises.

Failure conditions

  • approval relies on a single frame;
  • post-processing cannot be disabled per pass;
  • random seeds are not reproducible;
  • GPU time is inferred only from CPU frame time;
  • temporal artifacts are judged from still images;
  • comparison thresholds ignore intentional stochastic pixels without stabilizing them.

Routing boundary

This skill evaluates an implementation; it does not supply the implementation mechanism. Load the subject or image-effect skill first, then use this protocol to decide whether the result is acceptable.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 49 lines · 58 tokens per session scan A e5532e7fcc0b

Subscribe to this mod's changes

threejs-visual-validation is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (793 stars, last pushed 12d ago), licensed MIT. It adds 58 tokens to every session and 376 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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