aurelius-objects

aurelius-objects is a skill for Claude Code, Codex from SecondLifes/delphi-expert. It costs 155 tokens per session (1,281 once invoked), scanned A, original, MIT.

Guidance for storing and retrieving Delphi objects in a database through TMS Aurelius, an object-relational mapper that connects objects to database records. It covers saving, updating, deleting, relationships, transactions, caching, and concurrency.

In plain words
What is it for?
Use it when building database-backed Delphi features that create, find, modify, remove, or relate Aurelius entities.
Why use it?
It avoids writing raw SQL for common object operations and helps manage tracked objects, changes, and object ownership correctly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when building database-backed Delphi features that create, find, modify, remove, or relate Aurelius entities.

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Install with agentmods
npx agentmods add skills/secondlifes/delphi-expert/aurelius-objects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SecondLifes/delphi-expert --skill aurelius-objects
Clone the repo
git clone --depth 1 https://github.com/SecondLifes/delphi-expert

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aurelius-objects

README.md
[![agentmods](https://agentmods.dev/badge/skills/secondlifes/delphi-expert/aurelius-objects/github.svg)](https://agentmods.dev/skills/secondlifes/delphi-expert/aurelius-objects)
Your own site
<a href="https://agentmods.dev/skills/secondlifes/delphi-expert/aurelius-objects"><img src="https://agentmods.dev/badge/skills/secondlifes/delphi-expert/aurelius-objects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for aurelius-objects

Your own site · 80×15
<a href="https://agentmods.dev/skills/secondlifes/delphi-expert/aurelius-objects"><img src="https://agentmods.dev/badge/skills/secondlifes/delphi-expert/aurelius-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,281 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.01281
Opus 5.5 $0.00062 $0.00512
Sonnet 5.5 $0.00031 $0.00256
Haiku 4.5 $0.00015 $0.00128

Measured 1mo ago against content hash 1f0f15b25afd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

aurelius-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/aurelius-objects/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Approach

Always work through a TObjectManager instance. All persistence methods (Save, Flush, Remove, etc.) are called on the manager, never written as raw SQL.

Loading a known id: use Manager.Find<T>(Id) — returns the cached instance if already loaded, otherwise hits the database.

Loading multiple objects with criteria: use Manager.Find<T> (no argument) to get a fluent query builder, then call .List.

Saving a new object: call Manager.Save(obj) — the manager takes ownership and tracks changes from that point. Save executes the INSERT immediately. Do not call Flush after Save for a new object; that is only for persisting changes to already-managed objects.

Updating a managed object: just change its properties and call Manager.Flush (or Manager.Flush(obj) for a single object). No explicit "update" call needed.

Updating a transient object (from outside the manager): call Manager.Update(obj) — but be aware this writes all properties on flush, not just the changed ones.

Conflicting identity: if an object with the same id is already cached, use Manager.Merge<T>(transient) instead of Update — it copies data into the existing managed instance.

Deleting: call Manager.Remove(obj) — the object must be managed (loaded through this manager or registered via Save/Update).

Critical Rules

Object lifetime

  • Managed entities are owned by the manager and destroyed when it is destroyed — do not free them manually.
  • When a query returns a list (TList<T>), free the list but not the items inside it — the items remain managed.
  • Projection queries (ListValues) return lists with OwnsObjects = True; destroying the list also destroys the items.
  • If you need entities to survive after the manager is freed, set Manager.OwnsObjects := False before calling Free.
  • Call Manager.AddOwnership(obj) before Save if you want the manager to own the object even when Save raises an exception.

Read the full file on GitHub · 74 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 74 lines · 155 tokens per session scan A 1f0f15b25afd

Subscribe to this mod's changes

aurelius-objects is a skill published in the GitHub repository SecondLifes/delphi-expert (3 stars, last pushed 1mo ago), licensed MIT. It adds 155 tokens to every session and 1,281 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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