math-and-combinatorics

math-and-combinatorics is a skill for Claude Code from sequenzia/agent-alchemy. It costs 72 tokens per session (5,043 once invoked), scanned A, original, MIT.

A collection of patterns for solving number and counting problems, including prime finding, divisibility, combinations, modular arithmetic, and game strategies.

In plain words
What is it for?
Use it for problems involving remainders, powers, prime numbers, greatest common divisors, least common multiples, arrangements, inclusion-exclusion, or two-player games.
Why use it?
It helps replace slow trial-and-error calculations with standard mathematical shortcuts suited to large inputs.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Part of the agent-alchemy-cs-tools plugin — 8 skills, 2 agents shipped together

Good fit Use it for problems involving remainders, powers, prime numbers, greatest common divisors, least common multiples, arrangements, inclusion-exclusion, or two-player games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sequenzia/agent-alchemy/math-and-combinatorics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sequenzia/agent-alchemy --skill math-and-combinatorics
Clone the repo
git clone --depth 1 https://github.com/sequenzia/agent-alchemy

Made for: Claude Code.

Or install agent-alchemy-cs-tools, the plugin that ships this one along with the rest of its 8 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for math-and-combinatorics

README.md
[![agentmods](https://agentmods.dev/badge/skills/sequenzia/agent-alchemy/math-and-combinatorics/github.svg)](https://agentmods.dev/skills/sequenzia/agent-alchemy/math-and-combinatorics)
Your own site
<a href="https://agentmods.dev/skills/sequenzia/agent-alchemy/math-and-combinatorics"><img src="https://agentmods.dev/badge/skills/sequenzia/agent-alchemy/math-and-combinatorics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for math-and-combinatorics

Your own site · 80×15
<a href="https://agentmods.dev/skills/sequenzia/agent-alchemy/math-and-combinatorics"><img src="https://agentmods.dev/badge/skills/sequenzia/agent-alchemy/math-and-combinatorics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,043 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.05043
Opus 5.5 $0.00029 $0.02017
Sonnet 5.5 $0.00014 $0.01009
Haiku 4.5 $0.00007 $0.00504

Measured 1mo ago against content hash 7537c73dc6ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

math-and-combinatorics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

claude/cs-tools/skills/math-and-combinatorics/SKILL.md · 493 lines

How it starts

The opening of the file, as written. The whole thing — 493 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Math and Combinatorics Patterns

Mathematical and combinatorial problems appear frequently in competitive programming and algorithm design. They often hide behind constraints that look like brute-force problems but require algebraic shortcuts to meet time limits. This reference covers eight core pattern families with recognition signals, templates, and pitfalls.

Pattern Recognition Table

Trigger Signals Technique Typical Complexity
"answer modulo 10^9+7", large product/sum Modular Arithmetic O(1) per operation
"count primes up to N", "smallest factor" Sieve of Eratosthenes O(N log log N)
"greatest common divisor", "least common multiple" GCD / LCM O(log min(a,b))
"how many ways to choose", "combinations mod p" Binomial Coefficients O(N) precompute, O(1) query
"compute a^b mod m", "matrix recurrence" Fast Exponentiation O(log b)
"count arrangements", "distribute items into groups" Counting Techniques Varies
"count elements satisfying at least one", "derangements" Inclusion-Exclusion O(2^k) for k constraints
"two players, optimal play", "who wins" Game Theory (Sprague-Grundy) Varies by state space

Constraint-to-Technique Mapping

  • N up to 10^7 and asks about primes: Sieve of Eratosthenes.
  • N up to 10^6 and asks "how many ways": Precomputed factorials + modular inverse for nCr.
  • "modulo 10^9+7" anywhere in the problem: Modular arithmetic throughout; use modular inverse for division.
  • Two players, finite game, no randomness: Sprague-Grundy theorem or direct DP on game states.
  • "count subsets satisfying property" with small constraint count (k <= 20): Inclusion-exclusion over 2^k subsets.
  • Linear recurrence with large N (10^18): Matrix exponentiation to compute nth term in O(k^3 log N).
  • "distribute N items into K groups": Stars and bars, possibly combined with inclusion-exclusion for bounded constraints.

Individual Patterns

Modular Arithmetic

Read the full file on GitHub · 493 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 493 lines · 72 tokens per session scan A 7537c73dc6ba

Subscribe to this mod's changes

math-and-combinatorics is a skill published in the GitHub repository sequenzia/agent-alchemy (45 stars, last pushed 4mo ago), licensed MIT. It adds 72 tokens to every session and 5,043 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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